Alpha: 2.0.1 alpha 47

Josef Drexler <[email protected]> Sun, 20 Mar 2005 23:47:36 -0500
Newsgroups gmane.games.ttdpatch.announce
Message-ID <20050321044823.819C22D35F__2538.14760731093$1111380500$gmane$org@ttdpatch.net>
Hi all,

the latest alpha is up at http://www.ttdpatch.net/src/

Apart from hopefully fixing all those nasty crashes that I've introduced 
in alpha 46 (sorry!), alpha 47 has a few quite nice features.  The first 
one improves your station construction options: you can now build 
smaller stations over existing stations, thus "overwriting" them with 
new station styles.  This is especially useful with the newstations 0.3 
set as it allows building almost anything you want.  Due to some 
internal limitations, you may sometimes notice existing tiles 
reconfiguring them even if you didn't touch them, in that case try 
building your station in a different order, or rebuild the tiles in 
question.

Oskar has added the capability to build bus stops with foundations (if 
buildonslopes is on), and while he was at it, he also added support for 
building certain types of railroad track on steep slopes as well.  To 
fix games that suffered from invalid truck stops due to a bug in the bus 
stop feature in alpha 46, he added code which fixes that to the Cht: 
ClearGhosts sign cheat (as well as fixing the bug that caused them in 
the first place!).

Csaba has kept busy writing the newindustry support, which is also 
coming along nicely.

Finally, I've made some small changes to path-based signalling again. 
If a train is unable to reverse in a PBS block and has to be stopped 
because of that, its window will now open immediately to alert you to 
the problem.  In addition, trains will never pass a PBS signal that is 
followed by another signal with no regular track in between, to prevent 
crashes.  Make sure to always leave at least one piece of track between 
a PBS signal and the next signal that follows it.  Also, when you 
activate the sticky pin of a window, it will now not be closed when the 
window list is full (unless all windows are sticky).

That's it, I hope you'll have fun with it, and make great new station 
layouts!

Josef


All changes in 2.0.1 alpha 47:
- fixed bug with action B not accepting severity 03 (fatal error)
- fixed miscmods.notimegiveaway not working in the Windows version
- fixed crashes when trying to display various graphics error
   messages
- station var. 44 now has bit 2 that states whether PBS is on/off
- fixed incorrect graphics in new stations with electrifiedrailways
   off
- allow building new rail station pieces over existing station to
   allow easier construction of custom station layouts
- fixed bug with autorenew not taking into account early retirement
   set by .grf
- new station prop to disable drawing of overhead wires in case of
   sprite sorter problems
- by Oskar:
   * fixed station direction not getting reset when building truck
     station after building bus stop
   * (devel) make it unnecessary to generate .lst twice for
     correct relocations
   * Cht: ClearGhosts now fixes invalid bus/truck stations as well
   * allow bus stops on sloped land (with buildonslopes on)
   * allow rail track on steep slopes
- by Csaba:
   * started working on a new industry generation window for
     newindustries
   * support for a new text class, permanent texts. (class D800h)
   * industries now can have custom names and messages via this
     mechanism
   * TTDPatch texts are no longer saved and restored for action 4
   * new industry property 1F to set industry name (not documented
     yet)
   * new town variable (41) that tells the index of the town in
     the town array, can be used to emulate some "dedicated"
     towns.(not documented yet)
   * new industry tile variable (43) to tell the relative position
     within the industry (not documented yet)
   * fixed a bug that caused the wrong industries to appear during
     the game
- fixed bug in station prop 09 not using right TTD default if
   numtile!=08
- fixed wrong colour for coal mines in map window
- fixed bug: placing more than 49 station tiles at once (e.g. 7x8)
   would overwrite various patch variables and cause random problems
- sticky windows are no longer replaced when the max. number of
   window is reached (unless all windows are sticky)
- added station size info (var 88) to AI callback
- PBS signals which have a signal following them now never let
   trains pass through (or else this could cause crashes)
- when train can't reverse in PBS block and has to be stopped, the
   train window is opened immediately to alert the player

-- 
Josef Drexler


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