Alpha: 2.0.1 alpha 57

Josef Drexler <[email protected]> Sun, 21 Aug 2005 18:58:16 -0400
Newsgroups gmane.games.ttdpatch.announce
Message-ID <[email protected]>

Hi all, the latest alpha is once again available at 
http://www.ttdpatch.net/src/

This one has the usual assortment of bugfixes, and new graphics features 
for the people who bring you all these great new graphics sets.  One new 
feature is the start of support for new sound effects, more of that will 
come soon I hope.

One new feature is the possibility to choose the active graphics sets 
for new games.  To do that, open the "Game Options" window from the 
title screen, and you'll see a new button that allows you to open the 
Graphics Status window.  In the title screen, this window will set the 
graphics sets for a new random game, as opposed to setting them for the 
title screen.  Note that whenever you change the climate, the graphics 
settings will be reset to the default.  You also have to make sure that 
you close the window manually, because that's the way it saves the 
settings for a new game.  If you start a new game without closing the 
window, the settings may not get imported.  For more information see 
http://wiki.ttdpatch.net/tiki-index.php?page=GRFStatusWindow

The other new feature was written by Oskar Eisemuth.  If you set 
"onewayroads on" (it's off by default), you will be able to build 
one-way roads by overbuilding roads with the Ctrl key held down.  To see 
one-way roads, you also need the appropriate new graphics from the 
TTDPatch New Graphics page (http://www.ttdpatch.net/newgrf.html).

Enjoy the new features and have fun!

Josef


All changes in 2.0.1 alpha 57:
- by Csaba:
   * fixed crash when ctrl-clicking shared orders to unlink but
     keep them
   * fixed multiplayer desync with flat docks
   * fixed incorrect warning about "no towns" when starting game
   * fix: The color callback wasn't called for news messages and
     exclusive offers
   * for tile action 2's, bit 30 now means "drawn normally even in
     transparent buildings mode" The groundsprite can be 0 from
     now on to skip drawing the ground sprite altogether (These
     are needed for custom foundations)
   * new callback 2E for houses, to override default cargo
     generation (wiki will be updated soon)
   * new callback 2F for industry tiles to have custom slope
     checks instead of default
   * new callback 30 for industry tiles to decide if default
     foundations should be drawn
   * enhancement in variational action 2: if nvar=0, the
     calculated value is returned with bit 15 set instead of being
     used for a branch. The default value is still required, and
     is used when a var. is unaccessible
   * fix: vehicles sometimes got stuck unloading and never loaded
     cargo
- all newcargos are now freight by default (for freighttrains
   switch)
- new newcargos prop. 15 to set freight status
- change error message when trying to build 91st industry to say
   "too many industries"
- fixed crash if VirtualAlloc returned addresses with bit 30 or 31
   set (usually the crash would occur when trying to display a grf
   error)
- (devel) made sure veh.modflags are cleared when a new vehicle is
   created
- added action 11 to define binary include files (for sound effects)
- add newcargos to grf resource management; need one ID from 00..1D
   as cargo ID and one from 20..3F as bit number (for prop.08)
- add grf status to main menu game options windows; set default for
   starting new game; settings are reset if the climate is changed
- fixed bug with AI messing up player's original company when
   managing another company if enhancemultiplayer was on
- fixed bug stopping AI from doing anything if 75% or shares owned
   with cooperative play
- fixed bug with canals causing incorrect route map for non-ship
   vehicles
- fixed bug in grf resource management with features other than 00
   not working
- fixed crash if too many station classes/types in selection
- by Oskar: new switch 'onewayroads on' allows building one-way
   roads by holding Ctrl

-- 
Josef Drexler


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