Alpha: 2.0.1 alpha 68

Josef Drexler <[email protected]> Sun, 11 Dec 2005 22:02:03 -0500
Newsgroups gmane.games.ttdpatch.announce
Message-ID <20051212030421.48D0F531BE__1318.87250249765$1134357057$gmane$org@ttdpatch.net>

Hi all,

after a long wait, I've released another alpha version as usual at 
http://www.ttdpatch.net/src/

This one has an amazing new feature by Steven Hoefel: trams!  Enable them 
with "trams on", load the new tram track graphics and build them.  Then 
wait for a grf set that actually defines trams... hopefully it shouldn't 
take too long.  Note that this is still a work in progress, and while most 
things work, in particular level crossings with rail as well as bridges 
and tunnels don't work entirely.

In other news there were a bunch of minor bug fixes and changes, such as 
allowing vehicle lists to be sorted by the first destination, and allowing 
trucks to go to non-stop bus stops (which can be built by attaching a bus 
stop to a rail waypoint, and if you like removing the waypoint afterwards).

There may be one more alpha version this year depending on how things turn 
out, and then I will probably start the beta process towards a new stable 
release version in the new year.

Enjoy!

Josef


All changes in 2.0.1 alpha 68:
- prevent performance score from overflowing when it would be >255
- (devel) fixed reported numbers when search failed
- (devel) changed variables to new var{b,w,d} macro
- automatically pick cargo type for vehicle from refittability list if
   default cargo type is not available
- by stevenh: fixed vehicle view window being scrollable
- by stevenh: added action D var 9E bit 0, enables desert revegetation
- enabled finnish translation again (accidentally left out of alpha 67)
- (devel) removed multi-climate scenariocargo and cargotypes arrays
- fixed grf error messages reporting wrong error sprite number
- added list of current text IDs to crash log
- initial support for UTF-8 texts, although currently only the existing
   character set is supported
- prevent crash when attempting to display undefined text ID
- added sorting by first destination to vehicle list
- allow trucks to go to non-stop bus stops
- (devel) added player2 array to store additional player data in savegame
- actually save 2nd CC selection, and prepared for more colour schemes
- by stevenh: new switch "trams on" enables building tram and light rail
   tracks and operation of trams
- by Csaba:
   * (devel) added comments to newindu.asm
   * various small bugfixes and optimizations in newindu.asm
   * (devel) made the industry data block a ptrvar and made its data
     arrays directly accessable
   * now industry tiles have correct merged foundations similarly to
     roads and rails

-- 
Josef Drexler


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