Alpha: 2.0.1 alpha 73

Josef Drexler <[email protected]> Mon, 13 Feb 2006 21:58:36 -0500
Newsgroups gmane.games.ttdpatch.announce
Message-ID <20060214025936.E3F3869D65__16478.5407636829$1139886101$gmane$org@ttdpatch.net>
This time I'm not even going to mention the beta.  Just get the latest 
alpha at http://www.ttdpatch.net/src/

Lots of bugs and crashes have been fixed again.  Some may not be fixed, in 
particular I haven't been able to reproduce the "weird text" problem that 
has been reported, and until I can reproduce it I probably can't fix it. 
As for the DOS version, there are some indications that the crashes at 
start are fixed, although I still have no idea what caused them or what 
fixed them...

The only new feature in alpha 73 is complete Unicode support: it is now 
possible to load glyphs (character symbols) for any Unicode character, and 
use it by encoding text strings with UTF-8.  This allows TTD and TTDPatch 
to be translated into languages whose characters don't normally exist in 
TTD (even Japanese or Chinese... if someone makes the necessary fonts).

Anyway, enjoy the new version.

Josef.


All changes in 2.0.1 alpha 73:
- made callback 33 takeoff sound work for helicopters
- fixed vehicles being unable to enter enhanced tunnels
- fixed bug in DOS crash logger occasionally writing giant crash log
- by stevenh:
   * fixed crash when displaying tram bridges
   * fixed bridge display problem if trams on but buildonslopes off
   * when removing a bridge, tram tracks under it stay
   * repaired rv and tram depot finding
   * misc. graphical fixes for tram tracks on bridges and in tunnels
- (devel) added -xt option to OpenWatcom to prevent DGROUP overflow
- by Csaba:
   * added industry variable 60 to get tile IDs
   * added industry variable 23: industry remove cost multiplier
   * allow lumber mill to have two output types
   * added callback 3B to control special industry effects
   * new industry var 61 to get random bits of an industry tile
   * allow industry production callback to have some state information
- defined language ID 3F to match any language setting
- finished UTF-8 support and font glyph loading (action 12)
- made higherbridges and grf helper window texts translatable
- fixed crash with enhancetunnels on if no newgrf files loaded
- fixed crash with multiple station IDs in one action 3
- reduced newplanes/newships/newhouses sprite limits to stay within 64K
   sprite limit

-- 
Josef Drexler


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