Beta: TTDPatch 2.5 Beta 5
Josef Drexler <[email protected]> Sun, 28 May 2006 21:43:35 -0400
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <20060529014512.E7AE66B03B__33218.753783922$1148867147$gmane$org@ttdpatch.net> |
Hi all,
yet another beta version is available at http://www.ttdpatch.net/src/
Before I go into the changes, here's a call for translators. Most of the
translations have been taken care of, but some of the languages into which
TTDPatch has been translated are missing translators (or I haven't been
able to contact the ones who did it before).
If one of the following languages is your first language and you're
competent in writing it, please contact me to translate new strings:
- French
- Russian
- Spanish
The following languages are up to date in beta 5:
- Dutch
- German
- Hungarian
- Italian
Please report any mistakes in these translations.
The following languages are being worked on and don't currently need
translators:
- Czech
- Danish
- Finnish
- Norwegian
- Polish
If you would like to volunteer to translate TTDPatch to your language, and
will be able to translate a ~1000 line document within no more than 2-4
weeks, please let me know as well.
Now back to the beta itself. Despite my best efforts to the contrary,
I've let a few smaller features into the beta. Csaba has written support
for animated stations, while Lakie wrote support for better coasts in
corners by letting water flood diagonally (this can be disabled with
miscmods.nodiagonalflooding on), and Oskar added the "forcegameoptions"
switch to force certain settings in the game options in the title screen,
so you can set the road traffic side, town names and other things that are
normally always reset to their defaults.
If you have the DOS version and are using the -Z switch to enable low
memory mode, please change that to -XZ; -Z will soon be used for another
set of extended command line switches.
As for bug fixes, beta 5 has the usual bunch of them as well. In
particular, some problems with new cargos and two crashes have been fixed,
among several other minor changes. The full list is below as usual.
Enjoy!
Josef
All changes in 2.5 beta 5:
- by Csaba:
* added callbacks 140, 141 and 142 for station animations
* fixed electrifiedrail patch code overwriting some random memory
(this fixes a crash on startup with enhancegui off)
* fixed some incorrect cargo type handling for GRFs with version 7
* the language of the EXE is now restored correctly when all
translation GRFs are disabled
* industries now can request random bits for the production callback
- by Lakie:
* allow water to flood diagonally (disable with
miscmods.nodiagonalflooding on) and support graphics for resulting
coasts
- by eis_os:
* fixed crash while creating grf debug log if grf had error condition
* new switch "forcegameoptions" to set default game options
- renamed -Z switch to -XZ to later allow -Z? extended switches
- when fragment search fails show name of failed fragment and its patch
proc
- fixed zeppelin crash bug getting patched twice
- updated German, Dutch, Italian and Hungarian translations
- fixed train reversing problems with PBS in DOS
- update consist callback variables when train reverses and in depot
- changed station var.45 bits 4..7 to refer to connection to neighbouring
platform not further along platform direction
- fixed bit switch descriptions not being written with correct charset
- fixed problem finding AI buy vehicle code if not all newvehicles
switches are on
- fixed problem with wrong variables being available in purchase window
- fixed cargo types without cargo labels not being available for refit
- action 7/9 check 0A now jumps if the GRFID is not found at all
- fixed tenders errorneously appearing in purchase list
--
Josef Drexler
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