Train running cost
Jaume Sabater <[email protected]>
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Organization | ARGUS |
| Message-ID | <[email protected]> |
Hi all! I think that actual train runing cost calculation can be more realistic. For example: Train runing cost = MC + LC * NL + WC * NW + AR * TS^2 where: MC=Maquinist cost. This is a constant cost of 1 or 2 maquinists (traindrivers). Steam locomotives should have 2 maquinists per locomotive, electric and diesel engines should have only one per train, because multitraction won't need more traindrivers on electric and diesel locomotives. LC=Locomotive cost. This cost should be a variable cost, depending of % of power that a locomotive need for move a train. For example, a 5000cv locomotive with 2 wagons should have less running cost than a 5000cv locomotive with 10 wagons. Locomotives jumping mountains should have great runing cost than locomotives running on flat. NL=Number of locomotives. WC=Wagon cost: This is a constant cost for every train carriage. NW=Number of wagons AR=Air resistence: this is the costant aerodinamic resistence for a train. Inside tunnels this constant should be greater than outside. TS=Train Speed: Speed of train. -- :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: Jaume Sabater -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html