Re: Train running cost
Jaume Sabater <[email protected]>
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Organization | ARGUS |
| Message-ID | <[email protected]> |
Hi, Better equations: For steam engines: Train runing cost = (MC * NL) + ((LC * NL)/R) + (WC * NW) + (AR * TS)^2 For electric/diesel engines: Train runing cost = MC + ((LC * NL)/R) + (WC * NW) + (AR * TS)^2 where RL=reliability of engines Because older engines may be more expensive than newer engines. PD: (a*b)^2 != a*(b^2), since (a*b)^2 = (a*b)*(a*b) = (a^2)*(b^2) El Dimecres 02 Novembre 2005 12:37, Jaume Sabater va escriure: > Hi all! > > I think that actual train runing cost calculation can be more realistic. > For example: > > Train runing cost = MC + LC * NL + WC * NW + AR * TS^2 > > where: > > MC=Maquinist cost. This is a constant cost of 1 or 2 maquinists > (traindrivers). Steam locomotives should have 2 maquinists per locomotive, > electric and diesel engines should have only one per train, because > multitraction won't need more traindrivers on electric and diesel > locomotives. > > LC=Locomotive cost. This cost should be a variable cost, depending of % of > power that a locomotive need for move a train. For example, a 5000cv > locomotive with 2 wagons should have less running cost than a 5000cv > locomotive with 10 wagons. Locomotives jumping mountains should have great > runing cost than locomotives running on flat. > > NL=Number of locomotives. > > WC=Wagon cost: This is a constant cost for every train carriage. > > NW=Number of wagons > > AR=Air resistence: this is the costant aerodinamic resistence for a train. > Inside tunnels this constant should be greater than outside. > > TS=Train Speed: Speed of train. -- Jaume Sabater -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html