RE: new station/rail/signal dialogue
"Brendan Ratcliffe" <[email protected]>
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
TTD patch alpha 67 Hi all I love the new method for laying track and stations. I have however noticed one or two bugs: - if the new method is used to convert rails to electric - it removes bridges and tunnels -if you interupt (either whilst constructing a staion or laying track) to lower/raise ground or demolish something, then the new railway/station/signal process becomes unresponsive and needs to be restarted. Apart from that it is making life much easier! Brendan >From: [email protected] (TTDPatch Digest) >Reply-To: [email protected] >To: [email protected] >Subject: TTDPatch Digest Vol. 4 Issue 55 >Date: Mon, 14 Nov 2005 00:53:25 -0500 (EST) > >TTDPatch Digest Monday, November 14 2005 Volume 04 : Issue >055 > > > >Subjects in this digest: > >Re: [ttdpatch] GRF Pb : Alpha66 / Long Vehicles Set v334 >[ttdpatch-announce] Alpha: 2.0.1 alpha 67 > >---------------------------------------------------------------------- > >Date: Thu, 10 Nov 2005 10:17:48 -0500 >From: Fabrik Silva <[email protected]> >Subject: Re: [ttdpatch] GRF Pb : Alpha66 / Long Vehicles Set v334 > >Ascadix wrote: > >I play with "New long road vehicles. Version 3 3/4" by george >http://ttd.cernun.net/newgrf/downloads.html and with Alpha 66 i have a pb, >the first GRF [334AIManagerw.grf] is in error state ( in the GRF status >windows ) stating that "LV3 Mercedes trucks has to be loaded" but, with or >without lv3 Mercedes / lv334 mercedes loaded, the error is always present. > >And in the road vehicle depots, ford vehicles are missing ans i see some >original TT vehicles that should not available. > >I have checked with prior version, alpha 65 and less haven't the pb, this >i= >s >new to alpha66. > >I have re-downloaed all LV334 vehicle set, no change. > >New game, or reloaded old savegame : same pb. > >There is no GRF error pop-up, only the error state in GRF status windows. > >an idea ? > >Thanks > >Anything new about that problem? > >------------------------------ > >Date: Mon, 14 Nov 2005 00:49:55 -0500 >From: Josef Drexler <[email protected]> >Subject: [ttdpatch-announce] Alpha: 2.0.1 alpha 67 > >Hi all, > >get the latest alpha at http://www.ttdpatch.net/src/ > >Aside from the usual assortment of bugfixes (in particular removing a >memory leak in the sound subsystem under Windows), there's not too much >new stuff there. > >If you've always wanted to know the height of a certain tile, thanks to >stevenh the tile info window will now this information. If you didn't, >you can turn it off with "miscmods.dontshowaltitude on". > >I've added support for a second company colour. This needs to be >activated by new .grf files that make use of it though, so you can't >actually see it yet. To choose the second colour, you open the colour >window as usual, but then Ctrl-click on your selection. This will pick >the secondary colour. I hope that eventually there will be a nicer GUI to >do this, but I guess it'll do for now. > >In an effort to make the compilation take less time, there's been a major >change to the patch source code. As a result of this, alpha 67 may be >more unstable than usual, although personally I haven't noticed any bugs >(or else I'd have fixed them of course). But please let me know if you >notice anything unusual. > >That's it for today, enjoy! > >Josef > > >All changes in 2.0.1 alpha 67: >- - fixed crash in makelang.exe on cygwin >- - fixed crash in followvehicle with newshistory off >- - fixed memory leak in patchsnd.dll >- - (devel) changed GAMEDIR variable into GAMEDIR (for DOS) and GAMEDIRW > (for Windows) >- - (devel) changed compilation to assemble all patches individually then > link them >- - added support for second company colour (choose with ctrl-click) >- - added support for two company colours to house callback 1E >- - fixed bug with loading at a second station resetting origin of full > wagons too >- - random rectangular tree planting now plants correct tree types in > tropic, and only sparsely plants cactii in the desert >- - fixed bug: aircraft window opened by plane list without airport has > wrong size >- - fixed bug with planes aging twice as fast >- - fixed tender display for mixed multiheaded articulated locos >- - made extra two lines in vehicle buy window actually available >- - by Mek: fix graphics glitch in company window if morestats is on >- - by stevenh: show altitude in land info window; disable with > "miscmods.dontshowaltitude on" >- - by stevenh: now scrolling resets follow function >- - (devel) changed *.ver output to be grouped by patchproc >- - fixed problem in grf activation and active checks > >- -- >Josef Drexler > > >- -- >TTDPatch announcements mailing list. To unsubscribe from the list, send an >email to ttdpatch-announce-request-nTJi30vSKZLk1uMJSBkQmQ@public.gmane.org with the body of >the email (not the subject) containing only the word "unsubscribe". For >more info please see http://www.ttdpatch.net/maillist.html > >------------------------------ > >End of TTDPatch Digest Vol. 4 Issue 55 >************************************** > >-- >TTDPatch mailing list digest. To unsubscribe from the list, send an email >to [email protected] with the body (not the subject) >of the email containing only the word "unsubscribe" (without the quotes). >For more info please see http://www.ttdpatch.net/maillist.html _________________________________________________________________ The new MSN Search Toolbar now includes Desktop search! http://toolbar.msn.co.uk/ -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html