Re: Re: Alpha: 2.0.1 alpha 68

Josef Drexler <[email protected]>
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
Several replies in one to reduce the number of messages...

Fabrik Silva wrote:
> i've loaded the trams grf but didn't see any way to build a tram, by
> the way, what are they, i speak spanish.

Hold the road construction icon and you see another entry in the list, just 
like for the different types of rail.  (That's assuming you've put "trams 
on" in ttdpatch.cfg, of course.)

I don't know what trams are in spanish, but they are usually running on 
narrow gauge rails built into the roads of larger cities.

George wrote:
>>- added list of current text IDs to crash log
>>> - prevent crash when attempting to display undefined text ID
> 
> the last line in the log
> Processing text ID(s) E82C
> what this? my grfs do not define such a text ID

Nowhere does it say that this ID is in your GRF.  If you read 
http://wiki.ttdpatch.net/tiki-index.php?page=TextIDs you'll see that this is 
in the range for news message texts.

> also got
> Processing text ID(s) E82C (misc GRF IDs from newgrf/_mainsets/ECSAgriculturalVectorw.grf)
> Processing text ID(s) E82C (misc GRF IDs from newgrf/_mainsets/ECSDefaultVehiclesw.grf)
> Incorrect number of text ID?

ID E82C is not defined by TTDPatch, I don't know why it's being used.  The 
fact that your grfs are mentioned does not necessarily mean that they're the 
problem, only that if a D0xx or D8xx ID is processed, it will come from the 
given file.

George wrote:
>>- actually save 2nd CC selection, and prepared for more colour schemes
> 
> what does ccol2w.grf do?

It installs colour translation tables for the 16x16 possible combinations of 
vehicle colours.

>>> - by stevenh: new switch "trams on" enables building tram and light rail
>>>    tracks and operation of trams
> 
> Sprites 52-57 seems to be corrupted in tramtrkw.grf
> I also can't build them? the game crashes when I try to access
> building roads bar
> 
> TTD V0019E000 Crash Log by TTDPatch 2.0.1 alpha 68 (Windows)
> 
> Exception C0000005 at 001B:00621BBD

That's a very strange crash; I do not see how it could be related to the 
construction bar.  Instead, it appears to be in road vehicle motion or 
pathfinding, but still it's very odd because it seems TTD calls the route 
map handler with bogus arguments.  No idea why.

Fabrik Silva wrote:
> how do i use second colour company

You have to wait for vehicle sets that support it.  All existing sets so far 
have either no player colours or only a single colour.

-- 
Josef Drexler

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