RE: invalid sprites in TTDP 2.5 beta 1 and other anomalies

"Carl, Bill" <[email protected]> Tue, 28 Feb 2006 12:53:18 -0500
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
First, I would like thank Raichase for helping me choose the cool new
stations!  The graphics designers and coders are awesome!  Great job
guys (and gals)!

I downloaded some of the trams files and selected them with the TTDXCPro
utility (I love this utility too!!!).  But I can't build any trams in my
games......

And now on my latest woes:
After launching the latest Beta, I got a bunch of errors about invalid
sprites in my graphics files.  A screen shot of each can be found at:
www.smd.cc/ttdlx

Now I will admit that this game was started with TTDP 2.0.1 Alpha 73.
Would this be the root of my problems?

Here are some other anomalies I noticed with 2.5 Beta 1:
- I can't refit my engines to carry other cargo (and the switch is
turned on)
- I can't CTRL-click a line of old (supplemental engines) in the depot
to the trash can but I can do it with freight cars.  I have to drag the
engines one at a time to the trash can.
- I can build an engine depot at the end of my competitions station,
create a cheapo engine, send it on its way without orders, and get
this....it actually travels down the competition's tracks!!!  I know in
previous versions that my engine would just turn around as soon as it
got to the edge of the engine depot.

Should I open tickets on all of these?  PLMK

Bill



-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Raichase
Sent: Thursday, February 23, 2006 7:15 PM
To: [email protected]
Subject: Re: [ttdpatch] Trams, new stations, and other problems with TTD
2.0.1 Alpha 73

On 2/24/06, Carl, Bill <[email protected]> wrote:
> 1.  This may be an ID-10-T error but how do I build trams?  Is there a

> certain year they become available even though the ability to build 
> tram tracks exists from the beginning (1930)?

You need to have loaded a tram graphics set too.

http://www.tt-forums.net/viewtopic.php?t=22546&highlight=tram
http://www.tt-forums.net/viewtopic.php?t=19850&highlight=tram
http://www.tt-forums.net/viewtopic.php?t=15496

Have a look at those threads for some trams to download.

> 2.  I created a road depot next to a road that I put tram tracks on.  
> I couldn't figure out how to build a tram so I took the tram track 
> tool bar and selected the tram track that would 'go into' the road 
> depot.  I click the track selection on/in the road depot.  It gave me 
> a negative
> 4.292 billion construction cost in my money spreadsheet but did not 
> affect my dollar total for the game (shown in the lower right corner 
> of the screen).  This seems to be a problem that needs to be fixed.

You're correct, it's a bug. The number doesn't actually change your bank
balance due to an overflow protect in the patch itself, but it will show
up in the budget.

> 3.  Another ID-10-T error: how do --I-- use/create the new stations?  
> I see my competition is using the cool new grain mills, lumber yards, 
> etc as stations but I can't figure out how I get to create my own 
> grain mill.

In your new stations menu, you should be able to select different types
of stations. At the top of the window, below the title bar, there should
be a downward pointing arrow. Click on this to get a menu of the station
"classes". After picking a "class", you can then choose your platform
type, including buffer stops and station buildings. Most tiles with no
track on them will also not allow trains to pass through them, so by
putting a buffer stop down, you can put a building behind it and not
have trains smack into it.

> 4.  I like the ability to have the higher-than-one-level bridges.  But

> I couldn't build a simple little one level concrete bridge 
> perpendicular below a suspension bridge that was 5 levels tall.  Will 
> a future patch have the ability to have one bridge go under another
perpendicularly?

Crossing bridges is not possible, and (AFAIK) too hard/too much work for
too little benefit. You can however cross any levels of track/road with
higher bridges, even if the track is built on foundations.

Hope some of that is use to you, if not just send us another message :).

Raichase

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