Re: AlpineClimate version 0.2 released
Uwe Domaratius <[email protected]> Wed, 17 May 2006 15:17:38 +0200
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
Marcin Grzegorczyk wrote: > [description of map generator] >> In temperate it is even worse, you'll always get a flat map with some >> lonely mountains placed on some not very random places. > > I wonder what you mean by 'not very random'. They're placed as randomly > as one can get. I started several games on a random mountainous map. Each time I started, the placing of mountains was more or less the same, with some slight variations. Maybe it was just coincidence, I'm not sure, and after all it isn't that much of a problem. > You could try replacing TRGI sprites 85..88 with your own height maps > with wider transition areas. Frankly, I'm not sure how it'd work. If > you're inclined to try it, remember that you're limited to palette > entries (height levels) 0..15, and that two adjacent pixels must not > differ by more than 1 level (pixels sharing only a corner are not > considered adjacent here). You can change sprite sizes, though. > > The 'crater' map example Michale mentions is still at > <http://kufel.immt.pwr.wroc.pl/~mgrzegor/ttdpatch/misc/crater1.grf.zip>. > Decode it with GRFCodec to see how it works. Okay, I'll check that one out and see what happens. Thanks for the explanation. Greets, Uwe -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html