Re: AlpineClimate version 0.2 released

Uwe Domaratius <[email protected]> Wed, 17 May 2006 15:17:38 +0200
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
Marcin Grzegorczyk wrote:
> [description of map generator]
>> In temperate it is even worse, you'll always get a flat map with some 
>> lonely mountains placed on some not very random places.
> 
> I wonder what you mean by 'not very random'.  They're placed as randomly 
> as one can get.

I started several games on a random mountainous map. Each time I 
started, the placing of mountains was more or less the same, with some 
slight variations. Maybe it was just coincidence, I'm not sure, and 
after all it isn't that much of a problem.

> You could try replacing TRGI sprites 85..88 with your own height maps 
> with wider transition areas.  Frankly, I'm not sure how it'd work.  If 
> you're inclined to try it, remember that you're limited to palette 
> entries (height levels) 0..15, and that two adjacent pixels must not 
> differ by more than 1 level (pixels sharing only a corner are not 
> considered adjacent here).  You can change sprite sizes, though.
> 
> The 'crater' map example Michale mentions is still at 
> <http://kufel.immt.pwr.wroc.pl/~mgrzegor/ttdpatch/misc/crater1.grf.zip>. 
>  Decode it with GRFCodec to see how it works.

Okay, I'll check that one out and see what happens. Thanks for the 
explanation.

Greets,
Uwe

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