Re: ideas and other things + sth. NEW!

"Gaius Iulius Caesar" <[email protected]> Mon, 7 Aug 2006 21:04:08 +0200
Newsgroups gmane.games.ttdpatch.general
Message-ID <006a01c6ba54$4329cd30$0200000a@nec>
Well, I did not write that properly. I meant many settings and then many
graphics (many sets), which is incompatible. Such as ie. US Train Set and DB
Set XL, or Serbian RVs and LV4...
I know, it just simple do not load and yes, TTDPatch provides now very good
info, what is bad (in New graphic Window).
So the problem is more in choosing the right combination good for player
(the new things) and going together.




BTW. I am not sure, but I believe, it is great feature of TTDPAtch that CPU
even with many enabled features (morevehicles too) does not go on 100%. I
have played ie. old Master Of Orion II and my CPU even on 1,7 Ghz CPU went
to 100% and temperature to 80 degrees of Celsius(it is an notebook).
But TTDPAtch goes well without heating my CPU! I admire it for that.
----- Original Message ----- 
From: "Michael Blunck" <[email protected]>
To: <[email protected]>
Sent: Monday, August 07, 2006 8:53 PM
Subject: Re: [ttdpatch] ideas and other things + sth. NEW!


Gaius Iulius Caesar wrote:

> TTDPatch with graphic now very reminds some great open
> source projects. Too much information, versions, possibilities,
> but not all of them possible to use at the same time.

I dont think so.

The scheme is simple:

1. There´s the (old) stable Beta 2.0rev1 version from October 2003,
2. There´s the latest Beta (2.5Beta7) from July 2006 (which still isn´t
the final 2.5 Beta!),
3. In addition, there´s always a "latest development version".
Currently, this is the Nightly Compile "r778" from yesterday evening.

4. Every .grf should contain a version check to avoid loading it in an
improper Patch version, resp in an invalid combination of .grfs.

OTOH, installation of TTDPatch seems to be quite a challenge for some
people, that´s why some additional helper programs are being developed
at the time being.

regards
Michael

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