Re: experimentalfeatures 2

Michael Blunck <[email protected]> Fri, 29 Dec 2006 13:34:13 +0100
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
Thomas Gutmann wrote:

> can anybody tell me what "experimentalfeatures 2" stands for?
>  
> Wiki says: "1 2 Very experimental support for new stations (don't ask
> how it works yet!)"

This feature is obsolete since we have "real" new stations, i.e. the
"newstations on" switch. So, I´d say: don´t use that.

> Today I installed Beta 9 today and turned experimentalfeatures off (in
> my latest version it was set to "2"),

In any way, I´d propose to use the bit switches of the
experimentalfeatures switch rather than adding its hex values.

> but then after loading an older
> game (Beta 2 or 3) all engines with tender (Schlepptenderlokomotiven)
> where uncoupled from their cars and turned so that they crashed into
> them. Clicking on those uncoupled engines showed a train window with
> only the engine, as if I had built just a loco. Clicking on the cars led
> to a crash of TTDPatch.
> This bug didn't occur after setting experimentalfeatures back to 2. It
> also didn't appear on older savegames.
>  
> AppName: ttdloadw.ovl AppVer: 0.0.0.0 ModName: ttdloadw.ovl
>  
> ModVer: 0.0.0.0 Offset: 001754df

The M$ log doesn´t help anybody. You´ll have to attach TTDPatch´s crash log.

regards
Michael

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