Re: experimentalfeatures 2
Michael Blunck <[email protected]> Fri, 29 Dec 2006 13:34:13 +0100
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
Thomas Gutmann wrote: > can anybody tell me what "experimentalfeatures 2" stands for? > > Wiki says: "1 2 Very experimental support for new stations (don't ask > how it works yet!)" This feature is obsolete since we have "real" new stations, i.e. the "newstations on" switch. So, I´d say: don´t use that. > Today I installed Beta 9 today and turned experimentalfeatures off (in > my latest version it was set to "2"), In any way, I´d propose to use the bit switches of the experimentalfeatures switch rather than adding its hex values. > but then after loading an older > game (Beta 2 or 3) all engines with tender (Schlepptenderlokomotiven) > where uncoupled from their cars and turned so that they crashed into > them. Clicking on those uncoupled engines showed a train window with > only the engine, as if I had built just a loco. Clicking on the cars led > to a crash of TTDPatch. > This bug didn't occur after setting experimentalfeatures back to 2. It > also didn't appear on older savegames. > > AppName: ttdloadw.ovl AppVer: 0.0.0.0 ModName: ttdloadw.ovl > > ModVer: 0.0.0.0 Offset: 001754df The M$ log doesn´t help anybody. You´ll have to attach TTDPatch´s crash log. regards Michael -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html