Re: An Anti-Spam Heuristic
Bart Schaefer <[email protected]>
| Newsgroups | gmane.ietf.asrg |
|---|---|
| Message-ID | <[email protected]> |
On Dec 13, 9:03am, Rich Kulawiec wrote: } } > A number of heuristics include increasing the computation required to } > send and receive an email, for example one to a few minutes of computation } > per email on desktop computers. } } I don't think you can do this. I think you're trying to drown someone } who owns the ocean, and that the attempt is futile. But perhaps you have } an approach that's eluded others, that overcomes the obvious problems, } and I just don't see it yet due to insufficient caffeine intake. Generating "cash" with computing resources means they can print all the money they want. For a pay-to-play scheme to have any hope of working, it needs to be based on a resource that can be controlled from outside. Which leads to the same discussion we had four years ago. Today is the anniversary of http://tools.ietf.org/html/draft-irtf-asrg-postage-00 which never went went anywhere beyond that. It is acknowledged that the bad guys can steal postage from a zombied system almost as easily as they can steal compute resources, but it's easier to discover and react to the theft of something that doesn't invisibly regenerate.