Re: boundary between main and contrib

bret curtis <[email protected]>
Newsgroups gmane.linux.debian.devel.games
Message-ID <CA+LhZ98e_-ti1u87XKwDdu_7-Y_BgdXQJLrJunOJAxFZOdR7pw@mail.gmail.com>
On Sat, Jan 9, 2021 at 1:04 AM Simon McVittie <[email protected]> wrote:

> On Fri, 08 Jan 2021 at 22:31:05 +0100, Stephen Kitt wrote:
>
> In practice the rule is that if the maintainer thinks a game engine
> should be in main, and they can justify that opinion to the ftp team's
> satisfaction, then it gets into main.
>
> <snip>

>     smcv
>
>
I have the same interest in seeing OpenMW enter into main and away
from contrib.  While upstream is busy making their own 'game' that can be
used to demonstrate OpenMW's capabilities, they also provide OpenMW-CS
which is a full blown editor that anyone can use to create their own games
for OpenMW. Would the inclusion of the editor warrant the bump to main?

Cheers,
Bret (psi29a)
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