Re: Sample Godot game packaging (headless vs. server)

Sylvain Beucler <[email protected]>
Newsgroups gmane.linux.debian.devel.games
Message-ID <[email protected]>
Hi,

On 09/02/2021 23:45, Kris Occhipinti wrote:
> This is good info.
> I had seen the godot3-server in the Debian repositories but didn't know
> what it was until I saw you using it in your examples.
> 
> When I saw it I was clear and something I could, and will, use.
> Before I saw you using it I was packing things from the shell with the
> standard Godot3 and the GUI would pop open everytime and I thought,
> Well that's no good if I want to run this on a server. And I do plan on
> using it on a server.
> 
> So again, thanks for this.

Just to clarify my own confusing statement, from:
https://godotengine.org/download/server
"Linux Server" tab:

* "The _headless_ build includes the editor tool functionality that 
enables it to run tests and export projects in an automated manner."

* "The _server_ build is optimized to run dedicated game servers and 
does not include editor tools, graphics or audio support."

Our godot3-server package is currently a 'headless' really.

Cheers!
Sylvain
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