Re: Sample Godot game packaging (headless vs. server)
Sylvain Beucler <[email protected]>
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <[email protected]> |
Hi, On 09/02/2021 23:45, Kris Occhipinti wrote: > This is good info. > I had seen the godot3-server in the Debian repositories but didn't know > what it was until I saw you using it in your examples. > > When I saw it I was clear and something I could, and will, use. > Before I saw you using it I was packing things from the shell with the > standard Godot3 and the GUI would pop open everytime and I thought, > Well that's no good if I want to run this on a server. And I do plan on > using it on a server. > > So again, thanks for this. Just to clarify my own confusing statement, from: https://godotengine.org/download/server "Linux Server" tab: * "The _headless_ build includes the editor tool functionality that enables it to run tests and export projects in an automated manner." * "The _server_ build is optimized to run dedicated game servers and does not include editor tools, graphics or audio support." Our godot3-server package is currently a 'headless' really. Cheers! Sylvain