Re: About SDL2-gpu

Paul Wise <[email protected]>
Newsgroups gmane.linux.debian.devel.games
Message-ID <CAKTje6FJEeghHbAir-UQiqOG3gUHjTFDKwLj7HZKc8bNVHxNAw@mail.gmail.com>
On Sat, May 29, 2021 at 3:43 PM Miriam Ruiz wrote:

> I'm playing with SDL2-gpu [1], just for the sake of it, and in the
> process of doing that I have created some initial packaging for it
> [2]. I find it quite a nice library, but I am not sure whether it
> would be useful to be added to the repo.

I would only add it if something or someone needs it to be in Debian.
So if you are packaging a game that depends directly or indirectly on
it, or someone is writing a game using it and wants to depend on the a
Debian package of it. Game developers using Debian packages is pretty
rare, mostly they build it themselves and ship a copy of it with their
game or statically link it into their game.

SDL_gpu doesn't appear to very popular, on GitHub I only found one
game, one image viewer and two game engines that use SDL_gpu. One of
the game engines has a generic name that is too hard to search for
reverse dependencies. For the other one I found several games that use
it though.

Game using SDL_gpu:

https://github.com/strdavis/tetris-clone

Image viewer using SDL_gpu:

https://github.com/counterhunter/image-viewer

Game engines using SDL_gpu:

https://github.com/aoinoikaz/DK
https://github.com/cafeinecake/hge2

Games using HGE/hge2:

https://github.com/codinpsycho/The_Siege
https://github.com/joemikkel/TheVoid
https://github.com/junodavis/Corners
https://github.com/maximtsai/Family-Rescue
https://github.com/stefanie5211/BacteriumGame
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