Re: About SDL2-gpu
Paul Wise <[email protected]>
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <CAKTje6FJEeghHbAir-UQiqOG3gUHjTFDKwLj7HZKc8bNVHxNAw@mail.gmail.com> |
On Sat, May 29, 2021 at 3:43 PM Miriam Ruiz wrote: > I'm playing with SDL2-gpu [1], just for the sake of it, and in the > process of doing that I have created some initial packaging for it > [2]. I find it quite a nice library, but I am not sure whether it > would be useful to be added to the repo. I would only add it if something or someone needs it to be in Debian. So if you are packaging a game that depends directly or indirectly on it, or someone is writing a game using it and wants to depend on the a Debian package of it. Game developers using Debian packages is pretty rare, mostly they build it themselves and ship a copy of it with their game or statically link it into their game. SDL_gpu doesn't appear to very popular, on GitHub I only found one game, one image viewer and two game engines that use SDL_gpu. One of the game engines has a generic name that is too hard to search for reverse dependencies. For the other one I found several games that use it though. Game using SDL_gpu: https://github.com/strdavis/tetris-clone Image viewer using SDL_gpu: https://github.com/counterhunter/image-viewer Game engines using SDL_gpu: https://github.com/aoinoikaz/DK https://github.com/cafeinecake/hge2 Games using HGE/hge2: https://github.com/codinpsycho/The_Siege https://github.com/joemikkel/TheVoid https://github.com/junodavis/Corners https://github.com/maximtsai/Family-Rescue https://github.com/stefanie5211/BacteriumGame