mvdsv, a QuakeWorld server (ITP: #862954)
Lee Garrett <[email protected]>
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <[email protected]> |
Hi everyone, would someone be willing to review mvdsv in [email protected]:games-team/mvdsv.git regarding packaging? It looks sane to me, but I haven't uploaded something going through NEW in a while and want to avoid being flamed by the release team for any obvious mistakes. :-) mvdsv is a Quakeworld server, and will be the first one packaged in Debian. The corresponding client is ezquake. mvdsv is the most used Quakeworld server nowadays, so I thought it makes sense to package it, as upstream has a quite obscure installer ("run this script and it'll download stuff from the internet"). I intend to maintain it for the foreseeable future, but would also give the games team a way to upload changes without much effort. Would setting the Maintainer field to the games team and Uploader to me be the proper way to go? The way to play-test the binary package is as follows: 1) have quake-registered or quake-shareware installed, /usr/share/games/quake/id1/pak0.pak should exist 2) Install ktx (or any other quakeworld providing qwprogs.dat) 3) Run `mvdsv -basedir /usr/share/games/quake/ -port 28504 -game ktx` 4) Connect to the server with ezquake I've also got ktx (the most popular mod) packaged, which I'll also git push to a different repo shortly. Once it's in unstable I intend to make changes to game-data-packager to produce a quakeworld-server package that ships a systemd unit, similar to how it's done for quake-server. Happy fragging, Lee