Re: Possibility of Adding Diablo 2 (via AbyssEngine) to Debian

Kirill Rekhov <[email protected]> Thu, 19 Jun 2025 19:09:47 +0300
Newsgroups gmane.linux.debian.devel.games
Message-ID <CACk=CG_j_A_CUQmT8KM_JzwX_SoRRjCA67ULRKPX48s-c-Sikw@mail.gmail.com>
> My only question before you spend time on it is: Does it actually work?
Good question, I’ll test it on Debian later.

> If the engine is still in a too early state to run the game, it might be
a bit
> too early to include it in Debian. Especially as it seems the repository
has
> not been active recently, so we can not be sure if it is still actively
> developed.

I agree, the current state of the repository isn’t ideal, and I’ve also
noticed
it hasn’t been very active recently. I understand your point about including
projects that might not be maintained or fully working yet.

I also really want to have Diablo 2 in Debian, so I appreciate your
perspective
and will keep it in mind.

Maybe I should contact the upstream developers and ask if they plan to
continue
development. I liked that the project is written in C and has an MIT
license.

---
Regards, Kirill Rekhov

GPG Fingerprint:
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чт, 19 июн. 2025 г. в 18:57, Antoine Le Gonidec <[email protected]>:

> > Since we’re discussing Diablo, I’d like to ask your opinion about adding
> > Diablo
> > 2 to Debian. I recently found an engine written in C and licensed under
> MIT:
> > https://github.com/AbyssEngine/AbyssEngine
> >
> > I’m considering working on this in the future. Do you think it would make
> > sense
> > to add such a project to Debian? Is it possible and acceptable according
> to
> > Debian’s policies?
>
> It for sure would be great!
>
> Since it is under a free license but requires non-free data to run properly
> (the original game data), it should go into contrib.
>
> My only question before you spend time on it is: Does it actually work?
>
> If the engine is still in a too early state to run the game, it might be a
> bit
> too early to include it in Debian. Especially as it seems the repository
> has
> not been active recently, so we can not be sure if it is still actively
> developed.
>
> PS: No need to CC: me for mails to the debian-devel-games list, I’m
> subscribed
> to it already ;)
>
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