Re: Games Team policy on fullscreen games
Antoine Le Gonidec <[email protected]> Sun, 28 Dec 2025 16:05:18 +0100
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <[email protected]> |
--uN0oArs4QlREZEii Content-Type: text/plain; charset=utf-8 Content-Disposition: inline Content-Transfer-Encoding: quoted-printable Le Sun, Dec 28, 2025 at 02:49:39PM +0000, Simon McVittie a =C3=A9crit : > Historically the Games Team has had an informal policy (not actually > documented in https://wiki.debian.org/Teams/Games/Guidelines or > https://wiki.debian.org/Teams/Games/Policy) that games should be configur= ed > or, if necessary, patched to run in a window by default. (=E2=80=A6) It is so informal that this is the first time I ever read about it. > Proposed policy > --------------- >=20 > The policy I propose is: >=20 > Games should default to either a borderless fullscreen window or windowed, > whichever is more appropriate for the specific game. In many cases, this > will mean borderless fullscreen for better immersion. One factor that sho= uld > influence this choice is the upstream default, and another relevant factor > is whether the game preserves the intended aspect ratio for its graphics > when running on screens of various aspect ratios (4:3, 16:9 and so on). >=20 > Exclusive fullscreen (mode switching) should only be the default if nothi= ng > else is available. My initial reaction was: Do we even need a policy for that? If we are to have a policy, I second the one you are proposing here. We then need to ensure it is documented on Teams/Games/Policy, or it is going to stay as confidential as the previous one. --uN0oArs4QlREZEii Content-Type: application/pgp-signature; name="signature.asc" -----BEGIN PGP SIGNATURE----- iHUEABYKAB0WIQSUsdxM90hewW6X7Jhja3j5HOuA2AUCaVFHKwAKCRBja3j5HOuA 2JVvAP96dm0Om8B9Wj8ks7vBwN9t373fzEGE4chiyT2l2l3cVgD9E97JCciyLPhk AyAr0xM5GCgBh7IL91w+Y0ZSYW4NowI= =jTLy -----END PGP SIGNATURE----- --uN0oArs4QlREZEii--