Re: ares and n64 support

David James <[email protected]> Wed, 14 Jan 2026 17:08:51 +0000
Newsgroups gmane.linux.debian.devel.games
Message-ID <L08pXjmpH2_BiESNhuVBJXZDPkURDAL9FUqB8VHStw_5_awA_u8k8CpILYkafe_jLpWpD7cZP_jFq3Pb5qgE0MN2DP-UjgRvNh869cY1Qr8=@proton.me>
Hi,

> But please ensure the game will at least show a dialog box with an
> explanation,
> not a cryptic coredump on the command line or the like.

I was thinking of using -march=3Dx86-64-v2 and manually adding the
x86-64-v2-support package to the Depends field. That's why it seems
mean to me. I don't think the upstream source can discriminate at
runtime.

The other way to keep everyone happy would be to split the package.
There could be an ares-legacy package which would be the same as the
current package (i.e. built against v1, no n64 support) and
introduce an ares-full package built against v2 with n64 support.

Anyone upgrading from the current package would get ares-legacy. We
could put one of those NEWS things up when people upgrade warning
people about the split and if their system supports v2 they should
uninstall ares-legacy and install ares-full.

> Thanks for maintaining this package.

My pleasure! Thank you also for your cleanup efforts on it recently.

Regards,

David