Re: ares and n64 support
Alexandre Detiste <[email protected]> Wed, 14 Jan 2026 18:53:35 +0100
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <CADsTwjLKaaL9fWxQKMc02B8Y92z727Lu43AWzSpdXF84EmDYEA@mail.gmail.com> |
Or we could have a "fat" package with two binaries and a tiny laucher script that select the right one. (... only for amd64 build) Le mer. 14 janv. 2026 =C3=A0 18:50, Antoine Le Gonidec <[email protected]> a= =C3=A9crit : > > Le Wed, Jan 14, 2026 at 05:08:51PM +0000, David James a =C3=A9crit : > > The other way to keep everyone happy would be to split the package. > > There could be an ares-legacy package which would be the same as the > > current package (i.e. built against v1, no n64 support) and > > introduce an ares-full package built against v2 with n64 support. > > > > Anyone upgrading from the current package would get ares-legacy. We > > could put one of those NEWS things up when people upgrade warning > > people about the split and if their system supports v2 they should > > uninstall ares-legacy and install ares-full. > > If the extra work seems reasonable, it looks like the best of both worlds= . > > In some future Debian release we might switch to ares =E2=86=92 ares-full= instead > of ares =E2=86=92 ares-legacy, and then watch the -legacy package usage s= lowly fade.