Re: ares and n64 support

Alexandre Detiste <[email protected]> Wed, 14 Jan 2026 18:53:35 +0100
Newsgroups gmane.linux.debian.devel.games
Message-ID <CADsTwjLKaaL9fWxQKMc02B8Y92z727Lu43AWzSpdXF84EmDYEA@mail.gmail.com>
Or we could have a "fat" package with two binaries
and a tiny laucher script that select the right one.
(... only for amd64 build)

Le mer. 14 janv. 2026 =C3=A0 18:50, Antoine Le Gonidec <[email protected]> a=
 =C3=A9crit :
>
> Le Wed, Jan 14, 2026 at 05:08:51PM +0000, David James a =C3=A9crit :
> > The other way to keep everyone happy would be to split the package.
> > There could be an ares-legacy package which would be the same as the
> > current package (i.e. built against v1, no n64 support) and
> > introduce an ares-full package built against v2 with n64 support.
> >
> > Anyone upgrading from the current package would get ares-legacy. We
> > could put one of those NEWS things up when people upgrade warning
> > people about the split and if their system supports v2 they should
> > uninstall ares-legacy and install ares-full.
>
> If the extra work seems reasonable, it looks like the best of both worlds=
.
>
> In some future Debian release we might switch to ares =E2=86=92 ares-full=
 instead
> of ares =E2=86=92 ares-legacy, and then watch the -legacy package usage s=
lowly fade.