Re: ares and n64 support
David James <[email protected]> Thu, 29 Jan 2026 15:46:40 +0000
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <CWDRsIzThs6eCpFEqmsb9_XMOi_kKweWmd6siL2S51KHKjmsYDx2U26XR514XLppOj8KpxILtyfn4uaydrro4otP-vzNw2VH2jL6-LXiGFU=@proton.me> |
Dear Games Team, I have been working on the multi binary version of ares and I have come up with a build system that works [1]. The key points: * Build produces two binaries: ares-simd and ares-no-simd * Package installs a bash script at /usr/bin/ares that runs "/lib64/ld-linux-x86-64.so.2 --help | grep "x86-64-v2.*supported" and selects between the two binaries based on whether this returns an empty string I haven't split the manpage to cover the two new binaries yet, so lintian throws a warning. I also need to figure out how to set up qemu-system to see if the launcher script can successfully select ares-no-simd on a v1 machine. I just wanted to get some eyes on this to pick up any suggestions. Regards, David [1] https://salsa.debian.org/games-team/ares/-/tree/wip-fat-binary?ref_type= =3Dheads