Re: ares and n64 support

David James <[email protected]> Thu, 29 Jan 2026 15:46:40 +0000
Newsgroups gmane.linux.debian.devel.games
Message-ID <CWDRsIzThs6eCpFEqmsb9_XMOi_kKweWmd6siL2S51KHKjmsYDx2U26XR514XLppOj8KpxILtyfn4uaydrro4otP-vzNw2VH2jL6-LXiGFU=@proton.me>
Dear Games Team,

I have been working on the multi binary version of ares and I have
come up with a build system that works [1]. The key points:
* Build produces two binaries: ares-simd and ares-no-simd
* Package installs a bash script at /usr/bin/ares that runs
"/lib64/ld-linux-x86-64.so.2 --help | grep "x86-64-v2.*supported"
and selects between the two binaries based on whether this returns
an empty string

I haven't split the manpage to cover the two new binaries yet, so
lintian throws a warning. I also need to figure out how to set up
qemu-system to see if the launcher script can successfully select
ares-no-simd on a v1 machine. I just wanted to get some eyes on this
to pick up any suggestions.

Regards,

David

[1] https://salsa.debian.org/games-team/ares/-/tree/wip-fat-binary?ref_type=
=3Dheads