Re: ares and n64 support
Christopher Obbard <[email protected]> Sat, 31 Jan 2026 08:57:23 +0100
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <CAP03Xer1b6fGfYrK74+R8_M54EAFTDBnc=Rgbq5nk+CufFnx9w@mail.gmail.com> |
Hi David, On Thu, 29 Jan 2026 at 16:46, David James <[email protected]> wrote: > > Dear Games Team, > > I have been working on the multi binary version of ares and I have > come up with a build system that works [1]. The key points: > * Build produces two binaries: ares-simd and ares-no-simd > * Package installs a bash script at /usr/bin/ares that runs > "/lib64/ld-linux-x86-64.so.2 --help | grep "x86-64-v2.*supported" > and selects between the two binaries based on whether this returns > an empty string > > I haven't split the manpage to cover the two new binaries yet, so > lintian throws a warning. I also need to figure out how to set up > qemu-system to see if the launcher script can successfully select > ares-no-simd on a v1 machine. I just wanted to get some eyes on this > to pick up any suggestions. Looks good to me so far. I think Simon's suggestion would make this ready for an upload. Let me know when you're ready! > > Regards, > > David > > [1] https://salsa.debian.org/games-team/ares/-/tree/wip-fat-binary?ref_type=heads