Re: ares and n64 support

Christopher Obbard <[email protected]> Sat, 31 Jan 2026 08:57:23 +0100
Newsgroups gmane.linux.debian.devel.games
Message-ID <CAP03Xer1b6fGfYrK74+R8_M54EAFTDBnc=Rgbq5nk+CufFnx9w@mail.gmail.com>
Hi David,

On Thu, 29 Jan 2026 at 16:46, David James <[email protected]> wrote:
>
> Dear Games Team,
>
> I have been working on the multi binary version of ares and I have
> come up with a build system that works [1]. The key points:
> * Build produces two binaries: ares-simd and ares-no-simd
> * Package installs a bash script at /usr/bin/ares that runs
> "/lib64/ld-linux-x86-64.so.2 --help | grep "x86-64-v2.*supported"
> and selects between the two binaries based on whether this returns
> an empty string
>
> I haven't split the manpage to cover the two new binaries yet, so
> lintian throws a warning. I also need to figure out how to set up
> qemu-system to see if the launcher script can successfully select
> ares-no-simd on a v1 machine. I just wanted to get some eyes on this
> to pick up any suggestions.

Looks good to me so far. I think Simon's suggestion would make this
ready for an upload.

Let me know when you're ready!


>
> Regards,
>
> David
>
> [1] https://salsa.debian.org/games-team/ares/-/tree/wip-fat-binary?ref_type=heads