Re: GPL-3+ licensed test fixture (SVG/metadata) in BSD-3 project
Simon McVittie <[email protected]> Tue, 17 Mar 2026 10:16:28 +0000
| Newsgroups | gmane.linux.debian.devel.legal |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 17 Mar 2026 at 07:41:41 +0100, Mechtilde Stehmann wrote:
>and what happens if you go the way around. You have a non-GPL
>(permissive or proprietary) game engine along with GPL assets?
>
>Where is the border between being a derived work or not?
The GPL doesn't have the authority to define what is or isn't a derived
work, which is a question about copyright law. The members of this list
aren't lawyers and can't give legal advice about copyright.
https://en.wikipedia.org/wiki/Derivative_work might be a useful summary
of some legal definitions of derived works from around the world. For
example it quotes the relevant law in the USA:
A “derivative work” is a work based upon one or more preexisting
works, such as a translation, musical arrangement, dramatization,
fictionalization, motion picture version, sound recording, art
reproduction, abridgment, condensation, or any other form in which
a work may be recast, transformed, or adapted. A work consisting of
editorial revisions, annotations, elaborations, or other modifications
which, as a whole, represent an original work of authorship, is a
“derivative work”.
My guess based on that would be that the assets usually aren't a
derivative work of the engine and the engine usually isn't a derivative
work of the assets, but, again, I'm not a lawyer.
smcv