Bug#1141999: ITP: yojimbo -- client/server network library for multiplayer games

"Andrea Pappacoda" <[email protected]>
Newsgroups gmane.linux.debian.devel.wnpp
Message-ID <DK1SBIA5R5VB.2N8FDDLAI9J79__39097.00647216$1784386888$gmane$org@pappacoda.it>
Hi Glenn,

On Mon Jul 13, 2026 at 11:40 AM -03, Glenn Fiedler wrote:
> * Package name    : yojimbo
>   Version         : 1.6.3
>   Upstream Author : Más Bandwidth LLC
> * URL             : https://github.com/mas-bandwidth/yojimbo
> * License         : BSD-3-Clause
>   Programming Lang: C++
>   Description     : client/server network library for multiplayer games
>
> yojimbo is a network library for client/server games with dedicated
> servers: encrypted and authenticated UDP connections (via netcode),
> acks and packet fragmentation (via reliable), reliable-ordered and
> unreliable-unordered message channels over a bitpacked serializer (via
> serialize), and per-client memory silos so one client cannot starve
> another. Encryption and authentication are on by default. Stable and
> production ready, in use by shipped games for ten years.

I believe "netcode", "reliable" and "serialize" are a bit too generic as 
package names. Maybe you could namespace them somehow?

Bye!
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