Bug#1141999: ITP: yojimbo -- client/server network library for multiplayer games
"Andrea Pappacoda" <[email protected]>
| Newsgroups | gmane.linux.debian.devel.wnpp |
|---|---|
| Message-ID | <DK1SBIA5R5VB.2N8FDDLAI9J79__39097.00647216$1784386888$gmane$org@pappacoda.it> |
Hi Glenn, On Mon Jul 13, 2026 at 11:40 AM -03, Glenn Fiedler wrote: > * Package name : yojimbo > Version : 1.6.3 > Upstream Author : Más Bandwidth LLC > * URL : https://github.com/mas-bandwidth/yojimbo > * License : BSD-3-Clause > Programming Lang: C++ > Description : client/server network library for multiplayer games > > yojimbo is a network library for client/server games with dedicated > servers: encrypted and authenticated UDP connections (via netcode), > acks and packet fragmentation (via reliable), reliable-ordered and > unreliable-unordered message channels over a bitpacked serializer (via > serialize), and per-client memory silos so one client cannot starve > another. Encryption and authentication are on by default. Stable and > production ready, in use by shipped games for ten years. I believe "netcode", "reliable" and "serialize" are a bit too generic as package names. Maybe you could namespace them somehow? Bye!