Bug#1142481: ITP: vkquake -- Modern Quake 1 engine utilising the Vulkan API

bdprom <[email protected]> Mon, 20 Jul 2026 15:07:47 +0100
Newsgroups gmane.linux.debian.devel.wnpp
Message-ID <al4rs8QOL2VdOTja__23791.6923056886$1784557410$gmane$org@localhost>
On Mon, Jul 20, 2026 at 02:51:57PM +0100, Simon McVittie wrote:
> On Mon, 20 Jul 2026 at 14:30:25 +0100, bdprom wrote:
> > This is an open source Quake 1 engine based on QuakeSpasm,
> > which in turn is based on FitzQuake. QuakeSpasm is packaged
> > in Debian already, but this project provides many
> > improvements, some of which are listed above.
> 
> You're probably already aware, but please see https://salsa.debian.org/games-team/game-data-packager/-/blob/master/debian/q1/policy.txt?ref_type=heads
> for the Quake engine packaging mini-policy.
> 
> In addition to quakespasm, we also have darkplaces (fancy graphics) and
> ezquake (multiplayer-focused).
> 
>     smcv

Thanks Simon, I actually wasn't aware of darkplaces and ezquake. I've
heard of Darkplaces before, but have never played it. Good to know. :)

I had already implemented quake-engine{,-server} alternatives but
someone in #debian-mentors told me to not bother with it. I will re-add,
using quakespasm as inspiration. Thanks.