Re: llvmpipe - was: Re: Updated Debian Ports installation images 2025-12-06
John Paul Adrian Glaubitz <[email protected]> Wed, 22 Apr 2026 18:01:13 +0200
| Newsgroups | gmane.linux.debian.ports.powerpc |
|---|---|
| Message-ID | <a715b2d818837121c508e3ae7b7fd78a45269830.camel@physik.fu-berlin.de> |
On Thu, 2026-04-23 at 01:30 +1000, Damien Stewart wrote: > On 21/4/26 3:12 pm, John Paul Adrian Glaubitz wrote: > > The LLVM error messages don't mean that the binaries were built with LL= VM/Clang > > but that LLVM is being used for software-rendering. The underlying soft= ware is > > called llvmpipe. > >=20 > > See:https://docs.mesa3d.org/drivers/llvmpipe.html > >=20 > > Since LLVM does not support all features on 32-bit PowerPC, llvmpipe ha= s some > > issues on this architecture. >=20 > Thanks for the info. See, I found the same thing when I first looked up= =20 > this "LLVM error relocation type not implemented" message a while back.= =20 > Most results returned related to Clang and/or linker. I'm not trying to= =20 > compile, I'm running a binary, so that's too late. Even now, most=20 > results talk about linkers and not graphics even when using "llvmpipe"= =20 > as a search term. Clearly, the error is too vague and LLVMPipe needs to= =20 > mention itself, and how it relates to graphics. Then it would be more=20 > obvious. Typical computer errors. And something like "LLVM" when=20 > unpacked describes a hardware emulator to me, so these people should=20 > come up with better names. :-? Well, to be fair, LLVM really a compiler but a library. You get the compile= r when you combine a frontend like rustc, clang or flang with LLVM. This modularit= y allows one to use the LLVM library very flexible and at some point someone came up= with the idea to use it for software rendering. I'm not really an expert on Mesa or llvmpipe, but I think this kind of resu= sability is very useful and allows developers to save a lot of engineering efforts t= hat would otherwise be needed to implement a code generation backend for a cert= ain architecture. GCC actually copied the idea with libgccjit which will eventually and hopef= ully allow the Rust compiler to support many more architectures not supported by LLVM. > So, most G4 Mac people using newest graphic cards without full drivers= =20 > would be affected, while G5 people should be fine when needing a=20 > fallback. This would explain why mine breaks. My kernel is 64 bit but I= =20 > found out I had a 32 bit userland, so must have accidentally picked the= =20 > wrong install image. My Debian 64 has no such issues, if just a bit slow= =20 > using software rendering, since I don't have a HD6000 or 3d supported=20 > card plugged in. I think you should not be affected when using hardware acceleration since t= hen you wouldn't be using llvmpipe in the first place. If you're seeing LLVM er= rors when running graphics applications, it means you're using software renderin= g, not hardware rendering. So, you should figure out why hardware rendering is not enable on your mach= ine. > Slightly off topic, but at this point, I wonder if AI could be used for= =20 > good use to scrape through the AMD driver sources and locate endian=20 > issues. Then suggest how to fix. I'm thinking AI could be good for=20 > finding endian issues in frequently updated code that's not practical to= =20 > fix by hand for every software update. It should already be good enough. Why not give it a try yourself? Adrian --=20 .''`. John Paul Adrian Glaubitz : :' : Debian Developer `. `' Physicist `- GPG: 62FF 8A75 84E0 2956 9546 0006 7426 3B37 F5B5 F913