Re: Recipes: 64 vs 32 bit

Michael Homer <[email protected]>
Newsgroups gmane.linux.distributions.gobo.general
Message-ID <CAKXQU_Fkks+6=T=4Oapn2yhz6YJ6G3Hq7fGNeJkJNHNXaMkojg@mail.gmail.com>
On Tue, Aug 16, 2011 at 5:31 AM, Zbigniew <[email protected]> wrote:
> Sometimes there's a need to change somewhat compilation process,
> depending on whether the binaries are compiled for 32-bit, or for
> 64-bit system.
>
> I think, it should be reflected in recipes somehow (a dedicated section?).
Architecture-specific recipe files are loaded from ./$(uname
-m)/Recipe (e.g., x86_64/Recipe, i686/Recipe) on the appropriate
architecture, along with the basic Recipe file in the root. You can
overload or change the recipe behaviours like that. There are a few
recipes in the store that do that; Nvidia is the only one I can think
of off-hand, which isn't a great example, but it does show
architecture-specific settings.
-Michael
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