Few fundamental queries on fb / virtual console

"Khasim, Syed" <[email protected]> Tue, 23 May 2006 23:10:30 -0500
Newsgroups gmane.linux.fbdev.user
Message-ID <[email protected]>
Hi,

Can some one update me about the ideology behind the virtual console
handling in fbconsole layer for a 2.6 Kernel?

I noticed that in 2.6 frame buffer, the virtual consoles maintain their
attributes independently. Example, if I change the bpp on one virtual
console (16bpp to 8bpp), the other VC still remains same (16 bpp).
However in 2.4 it changes the attributes of other active Virtual
consoles too. Example, if I change the mode from 8bpp to 16 bpp on VC1,
all the other VCs mode is changed to 16bpp. Is this some thing
intentionally done in 2.6 FB?

Based on the above implementation, how is the rotation treated? If I
change the rotation degree on one of the active Virtual consoles, should
all the other active Virtual consoles be oriented in new rotation angle?
Or they should still continue with their individual rotation attribute?

Thanks

Regards,
Khasim



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