Re: sdlmame
"Alex Jackson" <[email protected]>
| Newsgroups | gmane.linux.freshrpms.user |
|---|---|
| Message-ID | <[email protected]> |
> You're right, when it couldn't find the roms, I looked at the list of >files included in the package and falsely assumed it was one of them. When >the roms are in $PWD/roms, it finds them and runs, and doesn't freeze the >mouse on exit. However, it is _extremely_ slow (I'm using 82865G >integrated video). It's not usable on my hardware in its current state, >unfortunately. You should take this up with the SDLMAME developers and the DRI folks. Windows MAME has also been extremely slow on Intel GPUs for as long as anyone can remember, which doesn't make a lot of sense since all it's doing with the GPU is uploading and rendering one big texture every frame (the actual emulated game graphics are always software-rendered in MAME, even when emulating 3d-based arcade hardware; the GPU is only used to stretch the fully-rendered game image and composite it with the emulator UI and artwork) It's possible that MAME is using a texture format that Intel GPUs don't like, resulting in a lot of conversion overhead. --Alex W. Jackson--