Re: MLT missing module for Kdenlive package
sicarine ([email protected] via blfs-dev Mailing List) <[email protected]> Tue, 04 Aug 2026 17:00:18 +0000
| Newsgroups | gmane.linux.lfs.beyond.devel |
|---|---|
| Message-ID | <[email protected]> |
This is a multi-part message in MIME format... ------------=_1785862834-1024790-7807 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable On Tuesday, 4 August 2026 12:15:57 EDT Bruce Dubbs wrote: > On 8/4/26 8:15 AM, sicarine ([email protected] via blfs-dev Mailing List)=20 wrote: > > Hello > >=20 > > It seems that when Kdenlive (and more importantly MLT) is built with the > > BLFS instructions, the program cannot start because of a missing > > Glaxnimate module. In order to have the module built and recognized by > > kdenlive, I used -D MOD_GLAXNIMATE_QT6=3DON while compiling MLT. > >=20 > > However, I also used -D MOD_QT6=3DON, and I am not sure whether both fl= ags > > are required or only the glaxnimate one. I suspect the latter. > >=20 > > Either way, I wanted to write in to let you know. >=20 > Thank you. I need to check this out. The most recent version is 26.04.3 > released on June 30th. The next version, 26.08.0, Is due out on August > 20th. We will try to update then. >=20 > -- Bruce >=20 After a little more diagnosing I found what was preventing the application= =20 from fully opening was a different boneheaded build error from a typo I mad= e.=20 However, changing the build step for MLT does seem required to allow kdenli= ve=20 to use glaxinate for some animation types. Otherwise it prints an error on = the=20 splash screen and in the settings dialog.=20 - Sicarine ------------=_1785862834-1024790-7807 Content-Type: text/plain; charset="UTF-8" Content-Disposition: inline Content-Transfer-Encoding: 8bit MIME-Version: 1.0 -- http://lists.linuxfromscratch.org/sympa/info/blfs-dev Unsubscribe: See the above information page ------------=_1785862834-1024790-7807--