Re: MLT missing module for Kdenlive package

sicarine ([email protected] via blfs-dev Mailing List) <[email protected]> Tue, 04 Aug 2026 17:00:18 +0000
Newsgroups gmane.linux.lfs.beyond.devel
Message-ID <[email protected]>
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On Tuesday, 4 August 2026 12:15:57 EDT Bruce Dubbs wrote:
> On 8/4/26 8:15 AM, sicarine ([email protected] via blfs-dev Mailing List)=20
wrote:
> > Hello
> >=20
> > It seems that when Kdenlive (and more importantly MLT) is built with the
> > BLFS instructions, the program cannot start because of a missing
> > Glaxnimate module. In order to have the module built and recognized by
> > kdenlive, I used -D MOD_GLAXNIMATE_QT6=3DON while compiling MLT.
> >=20
> > However, I also used -D MOD_QT6=3DON, and I am not sure whether both fl=
ags
> > are required or only the glaxnimate one. I suspect the latter.
> >=20
> > Either way, I wanted to write in to let you know.
>=20
> Thank you.  I need to check this out.  The most recent version is 26.04.3
> released on June 30th.  The next version, 26.08.0, Is due out on August
> 20th. We will try to update then.
>=20
>    -- Bruce
>=20
After a little more diagnosing I found what was preventing the application=
=20
from fully opening was a different boneheaded build error from a typo I mad=
e.=20
However, changing the build step for MLT does seem required to allow kdenli=
ve=20
to use glaxinate for some animation types. Otherwise it prints an error on =
the=20
splash screen and in the settings dialog.=20

- Sicarine




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