Re: Howto, please

[email protected] (Arthur Othieno)
Newsgroups gmane.linux.ports.game-cube.devel
Message-ID <20040430102345.GA1116@mars>
On Thu, Apr 29, 2004 at 06:18:00PM -0700, Billybob wrote:
> This isn't related to the development of Linux for the GameCube, but it 
> is related to the development of Linux for another Nintendo system ;)

Hmm, care to share the big secret? ;)

> To the point: I'm relatively new to doing any kind of kernel hacking, 
> linux porting, etc... I know how to use Linux, and I can program most 
> languages you can throw at me (i.e. C/C++), though.
> So can anyone give me some hints or directions on how to begin porting 
> Linux to an unsupported system? Since the target system is a nintendo 
> system I figured asking for help here would be the best place.
> 
> Any help is greatly appreciated.
> 
> Thank you for your time.

Documentation for your platform helps, really. The more you have at your
disposal, the better.

The next most important step would be getting a working toolchain for your
target platform. For this, I recommend just grabbing the uClibc toolchain
builder from: http://uclibc.org/cgi-bin/cvsweb/toolchain/ and letting it
do it's magic.

Enough of the talk, more of the references:

  http://www.tldp.org/LDP/cpg/html/index.html
  http://www.realtimelogic.com/staff/leif/linux/linux_860_report.pdf.gz
  http://penguinppc.org/embedded/howto/PowerPC-Embedded-HOWTO.html
  http://www.denx.de/twiki/bin/view/DULG/Manual
  http://www.opersys.com/dox/opersys-quickref-1.0.5.pdf

	Arthur


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