RE: Re: Chaos Communication Congress 2004 (Berlin)

"Rob Reilink" <[email protected]>
Newsgroups gmane.linux.ports.game-cube.devel
Message-ID <000201c4b7fe$19c53fb0$0464a8c0@ULTIMEDIA>
Tmbinc made a kind of 'modchip' to allow loading code from an action
replay memory card. The website used to be http://debugmo.de/gc/gc.html,
but I don't seem to be able to access it right now. I started making
something the like: a 'modchip' with a parallel printer port connection
which loads code from a pc. Unfortunately, it's not stable enough to be
quite usable, and since I am not allowed to tell anyone the code I
extracted from the GC, I won't be able to publish it in a way that
others can contribute. Also, currently I unfortunately have very little
time to continue working on it

Rob

> -----Oorspronkelijk bericht-----
> Van: [email protected] 
> [mailto:[email protected]] Namens Groepaz
> Verzonden: donderdag 21 oktober 2004 17:59
> Aan: [email protected]
> Onderwerp: Re: [Gc-linux-devel] Re: Chaos Communication 
> Congress 2004 (Berlin)
> 
> 
> On Thursday 21 October 2004 17:45, Thomas wrote:
> > > this is pretty much only a usb memory card.... maybe in 
> combination 
> > > with the action-replay it can be used to run code, but i 
> dont think 
> > > anyone has tried that yet. if that worked it would 
> actually make it 
> > > unnecessary to have PSO or even the BBA (for short 
> programs that fit 
> > > on the memcard)
> > 
> > you can directly execute files from a memorycard with 
> action-replay ?
> 
> yeah...read up on the gcdev forums.... in a nutshell, you 
> make a cheatcode to patch action replay itself so it loads 
> code from a memory card
>  
> > but this would be more interesting to me: can you load and execute 
> > code
> > with action-replay over the network without the use of PSO ?
> 
> no, you need PSO to prepare the memcard for action replay 
> once....or well, you spend a week typing in endless colums of 
> cheatcodes :o)
> 
> > ...or which other possibilities than the PSO-method are there ?
> 
> to date, none...like i said, you could get around it with a 
> usb-memory card and action replay, but afaik noone tested that yet
> 
> gpz
> 
> 
> 
> 
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