Re: El-cheapo Lik-sang adaptor now working

Daniel Thompson <[email protected]>
Newsgroups gmane.linux.ports.game-cube.devel
Message-ID <[email protected]>
On Mon, 2005-02-14 at 21:18 +0100, Groepaz wrote:
> > Basically it seems that this device puts the keyboard scan codes into
> > the top 24 bits of the second word (raw[1]) rather than the first. Other
> > than that everything appears to be pretty much the same.
> 
> that cant be true, all keyboards/adapters have to work exactly the same, 
> since they are all clones of the one and only official nintendo keyboard...
> (and there isnt code to decide between different keyboards in PSO either,
> yet the datel keyboard works with it)

I wondered if the Nintendo protocol provides for more simultaneous keys
pressed than the PS/2 interface keyboard is capable of reporting. This
would allow for some flexibility in the implementation of a PS/2 to GC
adaptor.

However it is certainly possible that the difference in behaviour is due
to missing initialisation when booting via the Max Drive Pro (which as
far as I know has no keyboard support) but present in PSO.

-- 
Daniel Thompson <[email protected]>



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