Re: El-cheapo Lik-sang adaptor now working
Daniel Thompson <[email protected]>
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
On Mon, 2005-02-14 at 21:18 +0100, Groepaz wrote: > > Basically it seems that this device puts the keyboard scan codes into > > the top 24 bits of the second word (raw[1]) rather than the first. Other > > than that everything appears to be pretty much the same. > > that cant be true, all keyboards/adapters have to work exactly the same, > since they are all clones of the one and only official nintendo keyboard... > (and there isnt code to decide between different keyboards in PSO either, > yet the datel keyboard works with it) I wondered if the Nintendo protocol provides for more simultaneous keys pressed than the PS/2 interface keyboard is capable of reporting. This would allow for some flexibility in the implementation of a PS/2 to GC adaptor. However it is certainly possible that the difference in behaviour is due to missing initialisation when booting via the Max Drive Pro (which as far as I know has no keyboard support) but present in PSO. -- Daniel Thompson <[email protected]> ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click