Re: USB port: schematics and PCB

Groepaz <[email protected]> Mon, 30 Apr 2007 00:56:13 +0200
Newsgroups gmane.linux.ports.game-cube.devel
Organization Hitmen
Message-ID <[email protected]>
On Monday 30 April 2007 00:52, Rob Reilink wrote:

> Regarding the port name confusion: I had a look at the wrong cover :-
> S. That's what happens when your 'cube is disassembed. Actually, the
> high speed port might be very interesting as well. The pin
> description from YAGCD resembles that of standard SDRAM IC's. It
> might be possible to expand the GC ARAM. However, I haven't got a
> clue on how to use this in software, or what size of SDRAM is
> supported. Is there perhaps extra RAM in the GB Player?

its just memory mapped... look at the "external interfaces" patent, and also 
check some N64 docs - the n64 ram expansion uses exactly the same interface.

-- 

http://www.hitmen-console.org
http://www.gc-linux.org/docs/yagcd.html
http://www.pokefinder.org
http://ftp.pokefinder.org

Hard work has a future payoff. Laziness pays off now.


-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/