Re: USB port: schematics and PCB
Groepaz <[email protected]> Mon, 30 Apr 2007 00:56:13 +0200
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Organization | Hitmen |
| Message-ID | <[email protected]> |
On Monday 30 April 2007 00:52, Rob Reilink wrote: > Regarding the port name confusion: I had a look at the wrong cover :- > S. That's what happens when your 'cube is disassembed. Actually, the > high speed port might be very interesting as well. The pin > description from YAGCD resembles that of standard SDRAM IC's. It > might be possible to expand the GC ARAM. However, I haven't got a > clue on how to use this in software, or what size of SDRAM is > supported. Is there perhaps extra RAM in the GB Player? its just memory mapped... look at the "external interfaces" patent, and also check some N64 docs - the n64 ram expansion uses exactly the same interface. -- http://www.hitmen-console.org http://www.gc-linux.org/docs/yagcd.html http://www.pokefinder.org http://ftp.pokefinder.org Hard work has a future payoff. Laziness pays off now. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/