Re: Memory card access
"Joe Mason" <[email protected]> Thu, 13 Sep 2007 10:36:46 -0400
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
On 9/12/07, TD <[email protected]> wrote: > I recently swapped my PAL games for NTSC(USA) to take advantage of the > progressive scan output. What I didn't know is that the NTSC games > don't read my PAL save data. Obviously most people would give up / swap > back, but surely this is the perfect reason for me to try Linux on my > Gamecube. :D I would /imagine/ that there is some game-specific ID > somewhere, that the game checks for, and if it's not found, it creates a > new file. For example, I have both PAL and NTSC Mario Kart saves on the > same card. If I could change the ID, I'd be laughing (possibly). You might be better off getting a Memory Card/SD adaptor (no idea how much they cost), sticking it in slot B, and copying your saves to a standard SD card. Then you should, in theory, be able to read and edit them in any computer with an SD reader. Joe ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/