Re: Interrupts on the GameCube
poulpy <[email protected]>
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
> There are pros for each side. Presenting two levels is more the Linux > way, while linearizing the interrupts is easier for driver developers > and has no real disadvantages. I tend to prefer the Linux way, tmbinc > seems to prefer the GameCube SDK way. The linux way sounds good to me, two levels are a cleaner way to do the job. Let's drivers deal with second level interrupts. We can shorten some paths like this one, but I do beleive we're here to bring linux on the GC nicely not as some kind of rubber patch. My two (euro)cents... Damien ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn