Re: Interrupts on the GameCube

poulpy <[email protected]>
Newsgroups gmane.linux.ports.game-cube.devel
Message-ID <[email protected]>
> There are pros for each side. Presenting two levels is more the Linux 
> way, while linearizing the interrupts is easier for driver developers 
> and has no real disadvantages. I tend to prefer the Linux way, tmbinc 
> seems to prefer the GameCube SDK way.

The linux way sounds good to me, two levels are a cleaner way to do the 
job. Let's drivers deal with second level interrupts.

We can shorten some paths like this one, but I do beleive we're here to 
bring linux on the GC nicely not as some kind of rubber patch.

My two (euro)cents...

Damien





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