Re: Interrupts on the GameCube
Michael Steil <[email protected]>
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
On Jan 26, 2004, at 10:12 AM, Free The Cube wrote: > I don't want to say stupid things, but IIRC the Linux kernel can > handle an Interrupt quickly (first level) but can report its treatment > later (second level) to improve the speed/latency, can not do it !? > If so, it should be better to use the Linux way... Sounds to me like top half and bottom half, what you are talking about. There is a monimal interrupt handler, the top half. The bottom half is the actual code that does something, but it gets called but the scheduler later, not by the interrupt directly. If that's what you were thinking about - that's something else. Michael ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn