Re: /dev/mapper and Mapper Kernel Driver i s Missing in Whiite Mike 5 bootmii
Albert Herranz <[email protected]> Wed, 24 Feb 2010 15:18:45 +0000 (UTC)
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
Rashid Kratou <r.kratou <at> tu-bs.de> writes: > > Hi guys, > Hi, > Its looking quite good with the Wii Linux Crypto Filesverver with > Whiite Mike 5 Bootmii (on a patched boot2 3.4E Wii). Just the crypto > (luks) is causing trouble. I can't crypt with luksformat -t ext > /dev/sda1 because he told me that the kernel won't support > aes-cbc-essiv:sha256 . Error: Failed to setup dm-crypt mapping. [...] > Looks like that Whiite hasn't the dev mapper and /dev/mapper/controll > in. Is there a whiite version or a possibilty (maybe with modprobe) to > get it in there? Or must I switch to something other like gentoo? > The mike* kernel builds do not include device-mapper / crypto support compiled- in, as that's not a feature commonly demanded. But you can easily build your own kernel binary with support for those features, or whatever you need. Please, have a look at the http://www.gc- linux.org/wiki/Building_a_GameCube_Linux_Kernel wiki article. If you have problems with that guide please come to #gc-linux @ OFTC. > Btw. free -- says there 64 MB Ram and a Buffer of 64 MB (and no swap > space). Does the buffer realy exist or is it just an additional > Information that there are 64 MB ram? > The buffers/cache shows the amount of memory used for caching disk blocks. The total amount of ram reflects the available memory for the system (which is a bit less than the theoretical total because the framebuffer and other i/o buffer areas are already excluded). > The data access via ssh works quite good btw. Thank you for your hard > work creating gc linux and for the hard work to hack the wii (TP > Exploit 4tw ;)). > Thanks, Albert ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev