Re: USB keyboard not working
Albert Herranz <[email protected]> Mon, 19 Apr 2010 19:35:10 +0000 (GMT)
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
>So the next thing I
> stumbled over is ehci support. As I said earlier I merged your gc-linux changes
> into kvm.git which is pretty close to tip. Apparently I'm getting a DSI in the
> interrupt handling code now.
>
Obviously your fault :-P
>Basically there are two questions arising
> from this:
>
>1) Is there an easy way to debug such things? I'm having a
> hard time reading from a TV screen, the contents scroll out, copy&paste
> doesn't work, etc. Netconsole isn't an option I guess because wifi doesn't play
> well with it. So what is left to get dumps?
>
The easiest way to debug stuff is to use an "usbgecko".
It's an adapter that plugs into a memory card slot of the gamecube/wii on one side and a USB port on your PC on the other side. It provides a USB serial connection on the PC and a simple SPI interface on the gamecube/wii which allows to send/receive data to the PC.
>2) Would you mind rebasing
> your master to something more current
> :-).
I decided to mainline code instead of continuing development out of tree.
See www.gc-linux.org/wiki/Mainline_Kernel for a current status of what's already in.
But, as mainlining is taking more time than I expected (for example, I'm stuck waiting for some USB and swiotlb core changes that the EHCI driver patches for mainline depends on) I may eventually integrate as-is the old MIKE series into a mainline-based branch. While doing that, I'll get rid of all IOS-based support which I don't plan to support on the mainline kernel.
Cheers,
Albert
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