Re: [PATCH v2 18/18] fbdev: Document that framebuffer_alloc() returns zero'ed data

Randy Dunlap <[email protected]>
Newsgroups gmane.linux.ports.arm.omap,gmane.linux.ports.sh.devel,gmane.comp.video.dri.devel,gmane.linux.kernel,gmane.comp.freedesktop.amd-gfx,gmane.linux.kernel.input,gmane.linux.drivers.video-input-infrastructure,gmane.linux.ports.arm.kernel,gmane.linux.ports.geode,gmane.linux.ports.ppc64.devel,gmane.comp.emulators.kvm.devel
Message-ID <[email protected]>

On 7/13/23 06:21, Miguel Ojeda wrote:
> On Thu, Jul 13, 2023 at 3:03 PM Thomas Zimmermann <[email protected]> wrote:
>>
>> Most fbdev drivers depend on framebuffer_alloc() to initialize the
>> allocated memory to 0. Document this guarantee.
>>
>> Suggested-by: Miguel Ojeda <[email protected]>
>> Signed-off-by: Thomas Zimmermann <[email protected]>
>> Cc: Helge Deller <[email protected]>
> 
> Thanks for sending this! Maybe this would be best earlier in the
> series, so that later patches make more sense (since they use the
> guarantee), but it is not a big deal.
> 
>> + * aligned to sizeof(long). Both, the instance of struct fb_info and
>> + * the driver private data, are cleared to zero.
> 
> I think both commas may be best omitted (but I am not a native speaker).

Yes, it would be better to omit them.

> Reviewed-by: Miguel Ojeda <[email protected]>
> 
> Cheers,
> Miguel

-- 
~Randy
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