Re: [PATCH] sh: maple: fix empty port handling
Florian Fuchs <[email protected]>
| Newsgroups | gmane.linux.ports.sh.devel,gmane.linux.kernel |
|---|---|
| Message-ID | <aRoPeNu7UZog0srr@lithos> |
On 16 Nov 13:34, Artur Rojek wrote: > On 2025-11-12 23:46, Florian Fuchs wrote: > > Hi Artur, > > thank you so much for fixing the DC boot on linux again! > > Adrian, thank you for looking at it! > > > > On 12 Nov 22:46, Artur Rojek wrote: > > > thanks for the patch! Can this be tested with just regular > > > controllers? > > > > Yes, indeed you can test it with the controller, when you compile with > > joystick support, like: > > > > CONFIG_MAPLE=y > > CONFIG_INPUT=y > > CONFIG_INPUT_JOYDEV=y > > CONFIG_INPUT_EVDEV=y > > CONFIG_INPUT_JOYSTICK=y > > CONFIG_JOYSTICK_MAPLE=y > > > > You should not put a VMU in though, as thats currently broken (I have a > > patch ready). > > > > Then you can directly read from the evdev and listen for the button > > presses: > > bash-5.3# cat /dev/input/event2 | xxd > > > > You need to press a button for 20-30 times, as it seems to buffer the > > events and outputs it in batches. > > > > Then, you should see the following outputs for the buttons: > > > > Button A: > > 00000000: 7800 0000 94c3 0d00 0100 3001 0000 0000 x.........0..... > > Button B: > > 000001e0: 7800 0000 94c3 0d00 0100 3101 0100 0000 x.........1.... > > Button X: > > 000003b0: 7800 0000 94c3 0d00 0100 3301 0100 0000 x.........3..... > > Button Y: > > 00000900: 7800 0000 94c3 0d00 0100 3401 0100 0000 x.........4..... > > > > The Joystick should be detected like this: > > / # dmesg|grep maple > > maple: bus core now registered > > maple (null): detected Dreamcast Controller: function 0x1: at (2, 0) > > maple (null): no driver found > > input: Dreamcast Controller as /devices/maple/2:00.1/input/input2 > > > > Another indicator is the dmesg log for empty ports: > > maple (null): no devices to port 3 > > > > These messages were previously not there, as the empty ports were never > > detected. > > Hey Florian, > > Before applying this patch, no input on a maple port is being registered > until all 4 maple ports are populated (in my case by four controllers). > Once all 4 are plugged in, I can register input on either of them by > cat-ing their respective char devs. > > After applying the patch, I confirm that input can be read immediately > for the present devices, even if the other ports are unpopulated. > > However, this patch also breaks hotplug on maple ports - I can no longer > plug in additional controllers at runtime and have them show up. > > I think we need to hold off on this patch until the hotplug issue is > addressed. > Thank you for taking the time to test it! And sorry for the obvious issue, I think my testing was wrong as I just removed and plugged in an already registered device, and missed it with a new one. Regards, Florian