Re: [PATCH 0/3] mtd: maps: vmu-flash: Fix build and runtime errors
Florian Fuchs <[email protected]>
| Newsgroups | gmane.linux.kernel,gmane.linux.drivers.mtd,gmane.linux.ports.sh.devel |
|---|---|
| Message-ID | <aR7Wvxzy0aiosDYK@lithos> |
On 19 Nov 22:54, Artur Rojek wrote: > On 2025-11-19 22:44, Florian Fuchs wrote: > > On 19 Nov 22:36, Artur Rojek wrote: > > > On 2025-11-18 08:31, John Paul Adrian Glaubitz wrote: > > > > Hi Florian, > > > > > > > > On Mon, 2025-11-17 at 23:44 +0100, Florian Fuchs wrote: > > > > > This small series fixes build and runtime errors in the vmu-flash > > > > > driver > > > > > (enabled by CONFIG_MTD_VMU) and the included maple.h. These changes > > > > > were > > > > > verified on real Dreamcast hardware with a physical VMU. The VMU can > > > > > now > > > > > be successfully probed, read and written with MTD tools like > > > > > mtd_info and > > > > > mtd_debug. Previously, the driver failed to build or crashed during > > > > > probing. > > > > > > > > > > bash-5.3# mtdinfo /dev/mtd0 > > > > > mtd0 > > > > > Name: vmu2.1.0 > > > > > Type: mlc-nand > > > > > Eraseblock size: 512 bytes > > > > > Amount of eraseblocks: 256 (131072 bytes, 128.0 KiB) > > > > > Minimum input/output unit size: 512 bytes > > > > > Sub-page size: 512 bytes > > > > > Character device major/minor: 90:0 > > > > > Bad blocks are allowed: true > > > > > Device is writable: true > > > > > > > > Thanks again for this series. Before this can be picked up, I would like > > > > again > > > > Artur Rojek to test it on his Dreamcast, so let's loop him in. > > > > > > > > If he confirms the functionality, I'll pick it up. I'll try to get it > > > > reviewed > > > > later this week. > > > > > > > > Adrian > > > > > > Hi Florian, > > > thanks for this series! > > > > > > Without the maple port fix, this works as intended only when all > > > four maple ports are populated. I am able to read from multiple VMUs > > > in > > > various slots. > > > > > > However, with even one port not populated, it causes a panic: > > > > Maple (null): detected Dreamcast Controller: function 0x1: at (0, 0) > > > > Maple (null): no driver found > > > > Maple (null): detected Dreamcast Controller: function 0x1: at (1, 0) > > > > Maple (null): no driver found > > > > Maple (null): detected Visual Memory: function 0xE: at (0, 1) > > > > Maple (null): no driver found > > > > BUG: unable to handle kernel paging request at 00400000 > > > > PC: [<8c2aecee>] maple_send.part.0+0x102/0x1c8 > > > > Pgd = (ptrval) > > > > [00400000] *pgd=00000000 > > > > Oops: 0000 [#1] > > > > Modules linked in: > > > > > > > > CPU: 0 UID: 0 PID: 11 Comm: kworker/0:1 Not tainted > > > > 6.18.0-rc5-next-20251114-00003-gb6bcd2e803f3 #25 PREEMPT > > > > Workqueue: even maple_dma_handler (events) > > > > PC is at maple_send.part.0+0x102/0x1c8 > > > > PR is at maple_send.part.0+0x5c/0x1c8 > > > > PC : 8c2aecee SP : 8c85bef8 SR : 40008000 TEA : 00400000 > > > > R0 : 0000002c R1 : 003fffc4 R2 : 00400004 R3 : 8c4e3d18 > > > > R4 : 8c92c024 R5 : 8c4e3d18 R6 : 0000002b R7 : 8c92c030 > > > > R8 : 00000000 R9 : 8c4e3d18 R10 : 00000016 R11 : 8c6aacdc > > > > R12 : 00000007 R13 : 8c914c20 R14 : 8c92c030 > > > > MACH: 00000001 MACL: 000006cc GBR : 8c000000 PR : 8c2aec48 > > > > > > > > Call trace: > > > > [<8c030c50>] process_one_work+0x114/0x290 > > > > [<8c00b6a0>] arch_local_irq_restore+0x0/0x24 > > > > [<8c3dac3a>] schedule+0x22/0x108 > > > > [<8c03144a>] worker_thread+0x27e/0x3bc > > > > [<8c030b3c>] process_one_work+0x0/0x290 > > > > [<8c0379c2>] kthread+0xde/0x1c0 > > > > [<8c0311cc>] worker_thread+0x0/0x3bc > > > > [<8c0374fc>] to_kthread+0x0/0x1c > > > > [<8c00b6a0>] arch_local_irq_restore+0x0/0x24 > > > > [<8c00f200>] ret_from_kernel_thread+0xc/0x14 > > > > [<8c00b698>] arch_local_save_flags+0x0/0x8 > > > > [<8c0418b0>] schedule_tail+0x0/0x78 > > > > [<8c0378e4>] kthread+0x0/0x1c0 > > > > > > > > Process: kworker/0:1 (pid: 11, stack limit = (ptrval)) > > > > Stack: (0x8c85bef8 to 0x8c85c000) > > > > Bee0: 8c030c50 > > > > 8c00b6a0 > > > > Bf00: 8c80817c 8c808105 8c8462c0 8c808100 8c4e3d38 8c846280 00000000 > > > > 48f0d9a1 > > > > Bf20: 8c3dac3a 8c85bf40 8c846280 00000000 8c03144a 8c8462c0 8c846280 > > > > 8c4ca36c > > > > Bf40: 8c8462a8 8c4da400 8c4ca388 8c030b3c 8c857ebc 8c80797c 8c0379c2 > > > > 8c846280 > > > > Bf60: 8c0311cc 8c0374fc 8c857ebc 8c00b6a0 8c807960 8c805b40 00000000 > > > > 8c85bf98 > > > > Bf80: 48f0d9a1 8c00f200 8c839f08 8c4dbbd8 8c493688 8c82c77c 8c00b698 > > > > 00000000 > > > > Bfa0: 8c0418b0 00000000 00000000 00000000 00000000 8c805b40 8c0378e4 > > > > 00000000 > > > > Bfc0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 > > > > 00000000 > > > > Bfe0: 00000000 00000000 00000000 40008000 00000000 00000000 00000000 > > > > 00000000 > > > > ---[ end trace 0000000000000000 ]--- > > > > > > This means we can't apply this series without the maple fix, and as > > > such > > > I'll recommend that this waits until hotplug is fixed. > > > > > > PS. I don't know if it's down to the same issue, but once I remove and > > > re-attach a VMU, it cannot be read from anymore: > > > > Dreamcast_visual_memory 0:01.E: VMU at (0, 1) is busy > > > > > > PS. Adding Paul in the CC, he might be interested to test in the > > > future. > > > > Hi Artur, thanks for testing! > > > > I am not sure if the errors you see are related to the changes. The > > fixes only make the VMU code compile at all. Without that, the build > > fails and it crashes instantly. > > > > So I would say, it is an improvement to the status quo. > > I wouldn't say that trading a compilation issue for a runtime crash is > an improvement. It only shows that further works needs to be done before > we can accept both the VMU and maple port fixes, and that both of them > are connected. > > That said, great work getting it this far. I am here if you need further > debug. If you'd like, check out #linux-sh IRC channel on libera.chat, > then we can brainstorm this further. > > Cheers, > Artur > > > > > Regards, > > Florian I mean, I guess it's ok, as the code is like this for a long time, so it should be alright, when it keeps like this for a few weeks now, until an extensive fix. I just sent it now for a gradual improvement, in my opinion, as I need to invest a bit more debugging for the maple misbehaviour than for the obvious build breakage. Thank you for your kind words, I don't take them for granted! And I will certainly hang around in #linux-sh as I have a few other things there to debug were I really need some additional input. see you there, Florian