Re: [PATCH v3 0/3] mtd: maps: vmu-flash: Fix build and runtime errors
Miquel Raynal <[email protected]>
| Newsgroups | gmane.linux.ports.sh.devel,gmane.linux.drivers.mtd,gmane.linux.kernel |
|---|---|
| Message-ID | <[email protected]> |
Hi Florian, On 18/05/2026 at 13:45:18 +02, Florian Fuchs <[email protected]> wrote: > Hi all, > > This small series fixes build and runtime errors in the vmu-flash driver > (enabled by CONFIG_MTD_VMU) and the related maple.h. These changes were > verified on real Dreamcast hardware with a physical VMU. The VMU can now > be successfully probed, read and written with MTD tools like mtdinfo and > mtd_debug. Previously, the driver failed to build or crashed during > probing. > > bash-5.3# mtdinfo /dev/mtd0 > mtd0 > Name: vmu2.1.0 > Type: mlc-nand > Eraseblock size: 512 bytes > Amount of eraseblocks: 256 (131072 bytes, 128.0 KiB) > Minimum input/output unit size: 512 bytes > Sub-page size: 512 bytes > Character device major/minor: 90:0 > Bad blocks are allowed: true > Device is writable: true > > Thanks, > Florian > --- I believe there is no issue in applying patches 2 and 3 on top of the mtd tree and let whoever is responsible take patch 1. If I get an ack I can also carry patch 1 through the mtd tree. Without more feedback I plan on applying patches 2 and 3 in the coming weeks. Thanks, Miquèl