Re: [PATCH v3 0/3] mtd: maps: vmu-flash: Fix build and runtime errors

Miquel Raynal <[email protected]>
Newsgroups gmane.linux.ports.sh.devel,gmane.linux.drivers.mtd,gmane.linux.kernel
Message-ID <[email protected]>
Hi Florian,

On 18/05/2026 at 13:45:18 +02, Florian Fuchs <[email protected]> wrote:

> Hi all,
>
> This small series fixes build and runtime errors in the vmu-flash driver
> (enabled by CONFIG_MTD_VMU) and the related maple.h. These changes were
> verified on real Dreamcast hardware with a physical VMU. The VMU can now
> be successfully probed, read and written with MTD tools like mtdinfo and
> mtd_debug. Previously, the driver failed to build or crashed during
> probing.
>
>         bash-5.3# mtdinfo /dev/mtd0
>         mtd0
>         Name:                           vmu2.1.0
>         Type:                           mlc-nand
>         Eraseblock size:                512 bytes
>         Amount of eraseblocks:          256 (131072 bytes, 128.0 KiB)
>         Minimum input/output unit size: 512 bytes
>         Sub-page size:                  512 bytes
>         Character device major/minor:   90:0
>         Bad blocks are allowed:         true
>         Device is writable:             true
>
> Thanks,
> Florian
> ---

I believe there is no issue in applying patches 2 and 3 on top of the
mtd tree and let whoever is responsible take patch 1. If I get an ack I
can also carry patch 1 through the mtd tree. Without more feedback I
plan on applying patches 2 and 3 in the coming weeks.

Thanks,
Miquèl
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