Re: UI design [was Owen Taylor's paper]
Jef Spaleta <[email protected]>
| Newsgroups | gmane.linux.redhat.release.limbo |
|---|---|
| Message-ID | <1032496559.9383.96.camel@goober> |
On Fri, 2002-09-20 at 00:18, John wrote: > To a great extent the difference between a good chessplayer and a master is > the remembered patterns. Remembers patterns reduces the need to think. Do you really want to get into information theory concepts.... sigh....bring it on.... In chess...the patterns..the layout...hold useful information...not unique information but trends...strategies...so remembering those patterns and the sequence the come in help you decipher strategy...the "different" patterns encode information...and "different" patterns actually become important in game play becuase "different" patterns lead to "different" strategies. So chess is more about remembering "different" patterns and how they interrelate....lots of fun information theory there.....but thats really offtopic. Not so in UI layout...different UI layouts do not encode unique or even trends of useful information....and you aren't asking for for people to act like chess players and remember "different" patterns...you want one pattern...one static pattern...static pattern do not encode information...just like absolutely random arrangements do not encode information. So if you are not encoding information in the pattern...in the layout...then random is just as good as consistancy. To encode information you need measured inconsistancy. Layout is not providing any information here....its simply a container for information.... If a chess master had to only remember one pattern...chess would be particularly uninteresting to play. Are you asking for computers to be that particularly uninteresting to use? -jef