Re: UI design [was Owen Taylor's paper]
Chris Harrington <[email protected]>
| Newsgroups | gmane.linux.redhat.release.limbo |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 20 Sep 2002 11:21:05, Thomas Dodd wrote: > >I wouldn't want someone working for me that I would >have to "educate" to read the dialogs on the screen. > >Same for "training" on an applications "use". >I've been forced to go to few of those (like >using Word or Excel). And al they ever teach >is stuff I already knew, and any half brained >person could figure out. > >That was the point of a GUI. You had menus and dialogs >to control the app. Now you can point-N-click >instead of remembering 50 key combos or commands. >If you need training for basic application usage, >you would not work for me. Go to a night school >class, then come see me. Even my 55 year old >mother could figure out how to use a GUI. She's >no expert, but she didn't need "training" to figure >out Netscape-3.x for web browsing and email, or >WordPerfect to write letters. Once I convinced her >to "look around", she's started using PhotoShop >for photo restoration. She's never had any training. ****************************** The reason for training is so that people do not have to "figure out" what things do. "Figuring out" costs time and causes lost productivity which equals lost $$$. I agree that almost anyone could fumble their way through an application. The questions I have would be: 1. How long would it take a user to complete a task / job by fumbling around? 2. If they had to fumble aroud, what would the quality of finished job / task be? Everbody can read dialogs....knowing what the buttons do, however, is not always intuitive. Chris ===== "Let's Roll!!..." Todd Beamer, 09/11/01 __________________________________________________ Do you Yahoo!? New DSL Internet Access from SBC & Yahoo! http://sbc.yahoo.com