Re: Mythtv at 0.25.2

John Pilkington <[email protected]>
Newsgroups gmane.linux.redhat.rpm.atrpms.general
Message-ID <[email protected]>
On 18/07/12 14:51, Richard Shaw wrote:
> On Wed, Jul 18, 2012 at 8:26 AM, John Pilkington <[email protected]> wrote:
>> I have been trying to build 0.25.2 on sl6 32-bit using Axel's specfile as a
>> starting point.  All seems to go well until what is, I think, the final
>> stage, when it finds two files listed twice and a group of libmyth* files
>> that are 'installed but unpackaged'.  Then it deletes everything that has
>> been built.  It takes around an hour.
>
> I just noticed the 0.25.2 tag... Did they announce it? Anyway, I'm
> sorry about the hour! What kind of hardware are you building on? I've
> got what I would consider a "modest" system (3 core AMD) and the
> builds usually take me about 15 minutes.
>
> I've got a 0.25.2 build started now for F16 and if it doesn't run into
> any issues I'll try an EL build and make the SRPM available.
>
> Disclaimer: I'm the RPM Fusion mythtv maintainer. :)
>
> Nothing against Axel of course, I've switched between ATRpms and RPM
> Fusion several times over the years for various reasons but when I
> became a packager for Fedora I ended up at RPM Fusion since Axel is
> more of a one man show...  :)
>
> One thing you might have to watch out for is if any of the package
> names for the requirements are different. You'll definitely need to
> uninstall any atrpms mythtv packages since the sub-package names are
> different (last I checked).
>
> Richard
>

Thanks for this, Richard.  I haven't tried building packages before this 
week, so you should have better luck.  For this I'm using a laptop ~2007 
running sl6 with ATrpms repos and some packages from epel and remi. 
I've had Axel's myth 0.25 running on it since RC, just to see what had 
changed from 0.24 and would affect my use profile.  I don't really want 
to build routinely for myself, but in the absence of up-to-date builds 
from either ATrpms or RPM_Fusion I thought I would have a go.  Now I 
have the build components in place I can do a little more exploring.

Cheers,

John
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