Re: CLG on Mac OSX
Thomas Down <[email protected]> Wed, 30 Aug 2006 20:15:14 +0100
| Newsgroups | gmane.lisp.clg.devel |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Aug 30, 2006 at 06:48:48PM +0100, Thomas Down wrote:
> ; caught ERROR:
> ; (during macroexpansion of (EXPORT-FROM-FILE #P"CLG:CAIRO;CAIRO.LISP"))
> ; error opening #P"CLG:CAIRO;CAIRO.LISP.NEWEST": No such file or directory
Okay, scratch that, it was just a stupid error when setting up
logical-pathname-translations. I can now compile CLG under OSX.
There are a couple more minor issues I've caught:
- In gtkobject.lisp, there's on remaining hardcoded ".so"
- Under OSX, gtk/alient.dylib needs to be linked with
libgtk and libgobject
With these two issues resolved, everything compiles, and
(load "hello-world") opens a window. I'm still running into
a snag once it tries to render some text:
WARNING: Pango: `script_engine_init': dlsym(3) failed
Failed to load Pango module for id: 'BasicScriptEngineFc'
[repeated several times...]
Pango: _pango_cairo_font_map_get_renderer: assertion `PANGO_IS_CAIRO_FONT_MAP (fontmap)' failed
I'm wondering if this might be a Pango-on-OSX issue, though:
CLG itself appears to be doing its job.
Thanks for helping out with this issue,
Thomas.
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