Re: CLG on Mac OSX

Thomas Down <[email protected]> Wed, 30 Aug 2006 20:15:14 +0100
Newsgroups gmane.lisp.clg.devel
Message-ID <[email protected]>
On Wed, Aug 30, 2006 at 06:48:48PM +0100, Thomas Down wrote:
> ; caught ERROR:
> ;   (during macroexpansion of (EXPORT-FROM-FILE #P"CLG:CAIRO;CAIRO.LISP"))
> ;   error opening #P"CLG:CAIRO;CAIRO.LISP.NEWEST": No such file or directory

Okay, scratch that, it was just a stupid error when setting up
logical-pathname-translations.  I can now compile CLG under OSX.

There are a couple more minor issues I've caught:

    - In gtkobject.lisp, there's on remaining hardcoded ".so"

    - Under OSX, gtk/alient.dylib needs to be linked with
      libgtk and libgobject

With these two issues resolved, everything compiles, and 
(load "hello-world") opens a window.  I'm still running into 
a snag once it tries to render some text:

  WARNING: Pango: `script_engine_init': dlsym(3) failed
  Failed to load Pango module for id: 'BasicScriptEngineFc'
  [repeated several times...]
  Pango: _pango_cairo_font_map_get_renderer: assertion `PANGO_IS_CAIRO_FONT_MAP (fontmap)' failed

I'm wondering if this might be a Pango-on-OSX issue, though:
CLG itself appears to be doing its job.

Thanks for helping out with this issue,

     Thomas.

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