Re: [ANN] Cirkoban: A new puzzle game from the Spritely Institute

"Thompson, David" <[email protected]>
Newsgroups gmane.lisp.guile.user
Message-ID <CAJ=RwfYFA7HM8ohUdeJUC5723+Z10vsxveorS0WxqtV62eCerw@mail.gmail.com>
Hello again!

On Tue, May 28, 2024 at 9:51 AM Thompson, David
<[email protected]> wrote:
>
> Hey Guilers,
>
> I'm happy to announce the Spritely Institute's entry into the Spring
> Lisp Game Jam 2024: Cirkoban!
>
> https://davexunit.itch.io/cirkoban
>
> Cirkoban is our take on a Sokoban-like game that blends block pushing
> with the Wireworld cellular automaton. The game was made as a
> demonstration of Spritely’s progress towards our goal of running
> Goblins applications on the web. It is built with Hoot, our Scheme to
> WebAssembly compiler, and features an early port of the core parts of
> Goblins to Hoot. The game world is modeled using actors and features
> an “undo” mechanic to show off Goblins’ transactional nature.

We just published a new blog post that goes into the details of how
and why we made Cirkoban:

https://spritely.institute/news/cirkoban-sokoban-meets-cellular-automata-written-in-scheme.html

Enjoy!

- Dave
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