Re: [ANN] Cirkoban: A new puzzle game from the Spritely Institute
"Thompson, David" <[email protected]>
| Newsgroups | gmane.lisp.guile.user |
|---|---|
| Message-ID | <CAJ=RwfYFA7HM8ohUdeJUC5723+Z10vsxveorS0WxqtV62eCerw@mail.gmail.com> |
Hello again! On Tue, May 28, 2024 at 9:51 AM Thompson, David <[email protected]> wrote: > > Hey Guilers, > > I'm happy to announce the Spritely Institute's entry into the Spring > Lisp Game Jam 2024: Cirkoban! > > https://davexunit.itch.io/cirkoban > > Cirkoban is our take on a Sokoban-like game that blends block pushing > with the Wireworld cellular automaton. The game was made as a > demonstration of Spritely’s progress towards our goal of running > Goblins applications on the web. It is built with Hoot, our Scheme to > WebAssembly compiler, and features an early port of the core parts of > Goblins to Hoot. The game world is modeled using actors and features > an “undo” mechanic to show off Goblins’ transactional nature. We just published a new blog post that goes into the details of how and why we made Cirkoban: https://spritely.institute/news/cirkoban-sokoban-meets-cellular-automata-written-in-scheme.html Enjoy! - Dave